D&D 5E What do we hope to see in the DMG?

Psikerlord#

Explorer
The only thing I really want is a paragraph on "the rules are guidelines, if you want to tweak the rules to suit your table, do it"

Then I want a whole bunch of (i) alternate, and (ii) additional, rules options. Eg:
slow healing variant
crit hit and fumble tables
lasting wounds
madness
diseases/poison
random treasure tables
morale
henchmen
hiding variants
trap tables (and suggested option: using a stealth check for a trap vs passive perception)
monster tweaking (adding character levels or whatever)
 

log in or register to remove this ad

Remove ads

Top