Is there anything that you always (or just about) implement in every single one of your campaigns/adventures/characters?
For me...
Adventures
Any chance I am in a group that a mystery would mesh with, I run this adventure involving the murder of a noblewoman's lesbian lover.
Situations
I have a big habit of using monstrous NPCs that try to negotiate, play politics, offer alliances, or act harmless. And paint certain monsters with a sympathetic or favorable light (such as kobolds).
Monsters
Ghouls. I love ghouls. They pop up at least once a campaign, with some sort of adventure hook attached. Also ghosts in more of a sympathetic "release me" vein.
Encounters
There's one encounter I generally try to work into every campaign at least once. It involves the PCs vomiting gallons of black sludge, and then the sludge congealing and attacking them.
How about you?
For me...
Adventures
Any chance I am in a group that a mystery would mesh with, I run this adventure involving the murder of a noblewoman's lesbian lover.
Situations
I have a big habit of using monstrous NPCs that try to negotiate, play politics, offer alliances, or act harmless. And paint certain monsters with a sympathetic or favorable light (such as kobolds).
Monsters
Ghouls. I love ghouls. They pop up at least once a campaign, with some sort of adventure hook attached. Also ghosts in more of a sympathetic "release me" vein.
Encounters
There's one encounter I generally try to work into every campaign at least once. It involves the PCs vomiting gallons of black sludge, and then the sludge congealing and attacking them.
How about you?