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What do you dislike about 1E?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 2230341" data-attributes="member: 5143"><p>My problem is I don't think I ever actualyl played 1st edition. I started around the time 2nd edition came out and at that point the group I joined played a weird blend of whatever rules they liked from 1st and 2nd Edition. And each of our DMs (we had 4 of them) liked different rules from different editions.</p><p></p><p>My problems with 1st edition tend to be the same as that of 2nd edition:</p><p></p><p>--Complete imbalance in the classes making some classes never played except out of necessity.</p><p>--Rules that were inconsistant and therefore hard to remember (what level does a fighter stop gaining hit dice? What about a wizard? What is the racial level limit for halflings for bard?)</p><p>--A complete lack of rules in the book, meaning that DMs had to make up rules for a good 60% of situations that were even slightly odd.</p><p>--The above lack of rules meaning that you had no idea what to expect if you tried something odd. One time it can be the best idea you've ever had and the next a DM decides that it should be impossible and gets you killed.</p><p>--No way to determine if an enemy is a worth challenge, causing encounters where players die when the DM thought it would be easy or to mow through your BBEG when he turns out to be too easy</p><p>--No way to scale encounters to the level of the players. Players 16th level? No way to have an adventure involving orcs without it being too easy.</p><p></p><p>This along with everything everyone else has said</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 2230341, member: 5143"] My problem is I don't think I ever actualyl played 1st edition. I started around the time 2nd edition came out and at that point the group I joined played a weird blend of whatever rules they liked from 1st and 2nd Edition. And each of our DMs (we had 4 of them) liked different rules from different editions. My problems with 1st edition tend to be the same as that of 2nd edition: --Complete imbalance in the classes making some classes never played except out of necessity. --Rules that were inconsistant and therefore hard to remember (what level does a fighter stop gaining hit dice? What about a wizard? What is the racial level limit for halflings for bard?) --A complete lack of rules in the book, meaning that DMs had to make up rules for a good 60% of situations that were even slightly odd. --The above lack of rules meaning that you had no idea what to expect if you tried something odd. One time it can be the best idea you've ever had and the next a DM decides that it should be impossible and gets you killed. --No way to determine if an enemy is a worth challenge, causing encounters where players die when the DM thought it would be easy or to mow through your BBEG when he turns out to be too easy --No way to scale encounters to the level of the players. Players 16th level? No way to have an adventure involving orcs without it being too easy. This along with everything everyone else has said [/QUOTE]
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