I have been around D&D and RPGs for a long time, but am a little short on real experience. My one group of friends is going to try a game for the first time.
I want to get beyond hack & slash combat-heavy dungeon-crawl games (no offense to ppl who like that! We are just trying this specifically to get something more than combat like from computer games).
My question is what exactly do you DO besides combat? Like, specifically. After all, the rules for RPGs are almost entirely combat rules.
The phrase I most often see is "political intrigue." What exactly is this and how do you make it fun in an RPG? My guess is create a bunch of different power groups vying against each other, with alliances switching ... but after you create this web, what do the PCs actually DO in it? How is it fun?
Any ideas besides the political intrigue phrase? All I can think of is puzzles.
Any help would be greatly appreciated, thanks for reading.
I want to get beyond hack & slash combat-heavy dungeon-crawl games (no offense to ppl who like that! We are just trying this specifically to get something more than combat like from computer games).
My question is what exactly do you DO besides combat? Like, specifically. After all, the rules for RPGs are almost entirely combat rules.
The phrase I most often see is "political intrigue." What exactly is this and how do you make it fun in an RPG? My guess is create a bunch of different power groups vying against each other, with alliances switching ... but after you create this web, what do the PCs actually DO in it? How is it fun?
Any ideas besides the political intrigue phrase? All I can think of is puzzles.
Any help would be greatly appreciated, thanks for reading.