johncolossus
First Post
Just after what you lot as a community of players and DMs feel about one particular rule block and what house rule s you have instigated to compensate for it.
On the last session of playing RttTOE (4 characters of 7th level so far.....halfing rogue/ranger/fighter.....human cleric/elemental adept[he worships a fire god and i have used class from FFGs Monstrous Handbook].......elven sorceror.....risen demon paladin/monk [again race from mythic races]), they came across the den of a dire bear (CR7 encounter) and not surprisingly they disturbed its den and it responded ferociously. Now they eventually defeated it mainly with the magic and sneak attacks. However, the monk/paladin whose only focus is unarmed combat was completely gutted with the bears claws in the first round and had to with draw. The bear hit very very easily....all the characters AC except the sorcerors range from 19-21 so fairly reasonable. The rogue would also have been gutted but the bear rolled 2 one's in a row.
Now here is the problem.......a dire bears claw attacks are +18 to hit so for these combat orientated characters the bear had a 90-95% chance to hit with each claw attack. Now the majority of the BAB comes from its huge strength (STR31) so gives +10 to hit. This then suggests that if you are very large and strong you can hit something much more easy than if you are weaker even though you may be more dextrous,etc. I know this point is a "bugbear" for Superhero D20 games that the Hulk (for eg) who has huge strength probably should be worse at hitting than say Captain America but if you went on strength alone the Hulk would have a out of proportion bonus. Therefore, D20 supers have generally split Super Strength bonuses from traditional basic Str abilities. So should an animal itelligence creature who happens to be very strong and fight with instinct have such BAB bonuses compared to skilled fighters? I appreciate strength adds to some degree such as bashing through armour etc but what is an appropiate level of bonus?
So my question is what do you people do for >20 Strength bonuses to hit to make the advantage "more real"? Do you for every even strength increment add +1/2 to hit and +1 damage?
I would be extremely interested in peoples house rules on this?
Cheers
On the last session of playing RttTOE (4 characters of 7th level so far.....halfing rogue/ranger/fighter.....human cleric/elemental adept[he worships a fire god and i have used class from FFGs Monstrous Handbook].......elven sorceror.....risen demon paladin/monk [again race from mythic races]), they came across the den of a dire bear (CR7 encounter) and not surprisingly they disturbed its den and it responded ferociously. Now they eventually defeated it mainly with the magic and sneak attacks. However, the monk/paladin whose only focus is unarmed combat was completely gutted with the bears claws in the first round and had to with draw. The bear hit very very easily....all the characters AC except the sorcerors range from 19-21 so fairly reasonable. The rogue would also have been gutted but the bear rolled 2 one's in a row.
Now here is the problem.......a dire bears claw attacks are +18 to hit so for these combat orientated characters the bear had a 90-95% chance to hit with each claw attack. Now the majority of the BAB comes from its huge strength (STR31) so gives +10 to hit. This then suggests that if you are very large and strong you can hit something much more easy than if you are weaker even though you may be more dextrous,etc. I know this point is a "bugbear" for Superhero D20 games that the Hulk (for eg) who has huge strength probably should be worse at hitting than say Captain America but if you went on strength alone the Hulk would have a out of proportion bonus. Therefore, D20 supers have generally split Super Strength bonuses from traditional basic Str abilities. So should an animal itelligence creature who happens to be very strong and fight with instinct have such BAB bonuses compared to skilled fighters? I appreciate strength adds to some degree such as bashing through armour etc but what is an appropiate level of bonus?
So my question is what do you people do for >20 Strength bonuses to hit to make the advantage "more real"? Do you for every even strength increment add +1/2 to hit and +1 damage?
I would be extremely interested in peoples house rules on this?
Cheers