Vartan
First Post
I've read and posted in a lot of threads about the relative merits and flaws of 4E: those posts make for great debate (this is, after all, a forum) but they don't really leave much room for general appreciation (this, too, is a site for D&D fans). Some fans--and I've been guilty of this myself--look at 4E in terms of how it is "better" or an "improvement" on previous editions of D&D or similar games, while other fans define 4E by what it lacks compared to other editions/games. I don't think this is a productive way to look at the game: if the 4E players want to improve their game experience by shoring up the game's weaknesses and exploiting its strengths then we've spent a lot of time talking about the former and little time talking about the latter.
So I've started this thread as a place for 4E players (former and current) to reflect on what they actually like about the game. I'll go first:
1. I like the Powers system. I find that it's easy to understand and assess a new power, and as the pool of available powers grows I'm finding ways to really tailor my characters to fit a specific concept.
2. I like skill challenges: I'm a more RP-centric DM and player, but sprinkling some crunch into conflict/task resolution outside of combat is a lot of fun. I think this is a feature of the game that WotC has already expanded, and I think they (and their customers) will find a lot of applications for the skill challenge system in the years to come.
3. I like D&D Insider, especially the Character Builder. I spend a lot of time in front of a computer screen, and playing around with CB has replaced casual web surfing as my "goof off" of choice. More importantly, I like having access to the Compendium and all of the system's crunch without having to buy every book that comes out.
4. I like the role-playing and DM-ing advice sections in the PHB and DMGs. Brand-new players who read and comprehend the core books are in a great position to develop their general role-playing and game-mastering skills. I've been playing and running RPGs for 20 years and even I learned a lot from the DMGs.
5. I like the way combat encounter composition is handled from the DM's side: out of the box, 4E has great rules for traps, hazards, battlefield terrain and monster selection. I might have mentioned this in item 3 above, but I really love the Monster Builder: the ability to browse, adjust and customize every monster in the canon has made it easier for me to create battles that fit my campaign style.
That's my Top 5 list of things I like about 4E. There are a lot of other things I could mention, but those are the things that have the most impact on my enjoyment of the game. How about ya'll?
So I've started this thread as a place for 4E players (former and current) to reflect on what they actually like about the game. I'll go first:
1. I like the Powers system. I find that it's easy to understand and assess a new power, and as the pool of available powers grows I'm finding ways to really tailor my characters to fit a specific concept.
2. I like skill challenges: I'm a more RP-centric DM and player, but sprinkling some crunch into conflict/task resolution outside of combat is a lot of fun. I think this is a feature of the game that WotC has already expanded, and I think they (and their customers) will find a lot of applications for the skill challenge system in the years to come.
3. I like D&D Insider, especially the Character Builder. I spend a lot of time in front of a computer screen, and playing around with CB has replaced casual web surfing as my "goof off" of choice. More importantly, I like having access to the Compendium and all of the system's crunch without having to buy every book that comes out.
4. I like the role-playing and DM-ing advice sections in the PHB and DMGs. Brand-new players who read and comprehend the core books are in a great position to develop their general role-playing and game-mastering skills. I've been playing and running RPGs for 20 years and even I learned a lot from the DMGs.
5. I like the way combat encounter composition is handled from the DM's side: out of the box, 4E has great rules for traps, hazards, battlefield terrain and monster selection. I might have mentioned this in item 3 above, but I really love the Monster Builder: the ability to browse, adjust and customize every monster in the canon has made it easier for me to create battles that fit my campaign style.
That's my Top 5 list of things I like about 4E. There are a lot of other things I could mention, but those are the things that have the most impact on my enjoyment of the game. How about ya'll?