Magic is easy to take out and 5e can be really dangerous if you want it to beHow did you handle survival in the desert? Or was that not a focus in your game?
Personally, I think 5e is a bad fit for DS. Depending on what someone wants from the setting, they may find it in 5e, but I think the general lack of serious danger, poor support for wilderness adventure, and ubiquitous magic all tend to undermine the setting's themes. But then, I don't think 2e was a great fit, either... Maybe Pathfinder, or some OSR system?
Yeah, there are some spell adjustments to make, some are as simple as making goodberry consume its spell components so that you can rely on the druid or ranger constantly casting it for food.Magic is easy to take out and 5e can be really dangerous if you want it to be
That's one way to go. To me psionic wild talents shouldn't be limited to that one feat. Basically anything in the game could be explained as a psionic wild talent. Tough, Observant, Polearm Master, a level in rogue, levels in warlock, etc. But that's going from the old 2E Psionicist book. The easiest way to do that in 5E, I think, is one free feat. Magic Initiate doesn't cover all the options.I’m leaning towards just using sorcerer for psion and encouraging all players to take magic initiate once for wild talents.