I'm not trying to fake ignorance. Nor was I really talking about MM info, "golem" was just the first word that popped into my mind and maybe wasn't the best example. The gating works better with stuff from the History/Arcana/Religion type skills that players usually index when they ask "what do I know about that..." but often don't actually know themselves. This makes it feel more like something their character did, and should, know without having a game mechanic intrude between player and character. Not my original idea, but I like it, it's elegant.
On the monster side, I usually just kitbash new monster variants when I have players whose encyclopedic knowledge of the MM might make my life difficult. It keeps players on their toes.
On the monster side, I usually just kitbash new monster variants when I have players whose encyclopedic knowledge of the MM might make my life difficult. It keeps players on their toes.