Sunfist said:
What do you guys think about players using Int to solve a puzzle? Or to solve a riddle? If my player has an IQ of 95 but his wizard has an Int of 22, his wizard should be better and puzzle and riddle solving than he is.
edit: Not that I'm implying any of my players have an iQ of 95!!!
Maybe.
Here's the thing: a puzzle is usually designed to be something fun and challenging for the players. The
players. If, upon finding said puzzle, they roll and int check and move on, then there was hardly a point in having it there.
Further, I seriously doubt you designed a puzzle to be a challenge to the Int 22 person. I would imagine the puzzle was "dumbed down" if you'll pardon the expression, so that it presented a similar challenge to your players as a tough puzzle would to an Int 22 person.
All that said, if a particular puzzle isn't fun, then move on by any mechanic you like. For example: the party finds the puzzle, works on it for 10 minutes, gets bogged down and can't figure it out. Maybe it's late, maybe everyone's tired, maybe they misread a key piece of information, whatever. But it stopped being fun, and fun is what we're here for. At that point, an int check for a hint is perfectly fine, IMHO. At that moment, advancing the game is more important than strict adherance to mechanics. But would I let them roll an int check immediately on finding the puzzle? No.