ancientvaults
Explorer
Just curious about how people are running their Pathfinder games. As an oldschooler I do believe that their is a Batman/Spiderman analogy that works well with describing how a game plays out. Batman being the older style of play where life is a lot dicier for a player and Spiderman as an example of more modern play in which a character has a few more buffers between themselves and a screaming death. Sometimes, you want to be Spiderman and there is not a thing wrong with that.
My game is very much inspired by Clark Ashton Smith, Lord Dunsany and J.R.R. Tolkien. The world is in its Second Age and is still a time of wonder and magic. I don't believe in having just one evil dark lord, so I plot out several at a time, their messengers, heralds and harbingers sometimes cross paths and agendas to make life a bit more challenging for the players.
Currently an ogre magi and his small army of goblins have taken up residence in an old wizard's tower in the north of the region where the characters are. Basically he is looking for ways to become a summoner and call up creatures and entities from the lower planes. His goblins are spies and scavengers, keeping an eye on the comings and goings of nearby settlements and trying to look inconspicuous. As the ogre magi develops, I am giving the players time to figure out what is going on. This is complicated by an elven king driven insane by contact with a Lovecraftian god-thing and a bardic deity that is not quite all there himself and whose musical magic sometimes creates webs that are tough to break free of.
I have an elven ranger, a dwarf ranger, a human rogue and a dwarf sorcerer of the aberrant bloodline. My daily oldschool blog makes an appearance with Pathfinder-ized versions of some of the entries. Our group of mainly oldschoolers is having fun with Pathfinder.
My game is very much inspired by Clark Ashton Smith, Lord Dunsany and J.R.R. Tolkien. The world is in its Second Age and is still a time of wonder and magic. I don't believe in having just one evil dark lord, so I plot out several at a time, their messengers, heralds and harbingers sometimes cross paths and agendas to make life a bit more challenging for the players.
Currently an ogre magi and his small army of goblins have taken up residence in an old wizard's tower in the north of the region where the characters are. Basically he is looking for ways to become a summoner and call up creatures and entities from the lower planes. His goblins are spies and scavengers, keeping an eye on the comings and goings of nearby settlements and trying to look inconspicuous. As the ogre magi develops, I am giving the players time to figure out what is going on. This is complicated by an elven king driven insane by contact with a Lovecraftian god-thing and a bardic deity that is not quite all there himself and whose musical magic sometimes creates webs that are tough to break free of.
I have an elven ranger, a dwarf ranger, a human rogue and a dwarf sorcerer of the aberrant bloodline. My daily oldschool blog makes an appearance with Pathfinder-ized versions of some of the entries. Our group of mainly oldschoolers is having fun with Pathfinder.