Stormfalcon
First Post
kenjib said:There are ways to intrinsically support roleplaying and D&D does not take a very aggressive approach as regards to some of these. On the one hand, as compared to 1e and 2e there is extended support for non-combat related activity in the expanded skills and feats system. Non-combat related magic hasn't really improved all that much though -- just a little bit.
On the other hand, from a actions-rewards perspective, D&D really hasn't improved at all for roleplay support at the system level. What kind of behavior is D&D designed to encourage? You are rewarded for killing creatures and avoiding traps with XP and gold. You spend XP and gold to get better at killing creatures and avoiding traps. At the system design level, you are still basically left on your own as far as most activity beyond this is concerned. The story award XP variant is a great example of this, as essentially it just tells you to wing it -- i.e. make the stuff up because you're on your own.
For a counterexample of how to more closely tie roleplaying behavior into the rules, Riddle of Steel has Spiritual Attributes. These count as both something similar to action dice as well as experience points and are tied to roleplaying aspects of the character. Thus, you might have a Spiritual Attribute for serving your king faithfully. When acting relative to this, whether it be defending a client in the courts, standing up to an angry mob with rhetoric, stealing a rival's secret plans, trying to gain the king's personal affections, or meeting your foes on the field of battle, you can act with greater ability and you become more powerful as a result. Thus, it clearly rewards and encourages different types of behavior than D&D does and creates a different game dynamic in terms of the relationship between the DM, the players, and the game world. This is not to say the game is better than D&D, but just that it has a different focus.
I don't think it's completely fair to say that roleplaying is always fully supported by all RPGs the same and that it's entirely dependent on having good players. The system can also encourage this type of play more actively than D&D does. Nevertheless, sometimes I see this repeated almost like a religious mantra. It's not the system, it's the players. It's not the system, it's the players. I agree that it's mostly the players, but the system does have a significant effect and roleplaying does not always have to be relegated to the realm of intangibles.
None of this is a criticism of D&D nor am I saying that you can't have great and immersive roleplay with D&D. D&D is a great game, but different games focus on different things and encourage different behavior.
The problem with trying to put some sort of rewards-for-roleplaying system into a game's rules is that what may work for one group may not work for another, and may be a massive problem for yet a third group. For example, we recently had a thread here about how a DM was having problems with a player in regards to XP rewards for roleplaying. In short, the player didn't get an XP reward since he didn't do much by way of roleplaying, and started causing trouble for the group by throwing around accusations of favoritism. It's an extreme example, to be sure, but it does happen and it's an example of groups having to handle things differently.
IIRC, in the same thread, another DM pointed out that they did not believe in XP rewards for roleplaying at all, believing that roleplaying was an expected behavior and shouldn't need encouragement. Obviously, hardwiring a rewards-for-roleplaying system would not be useful to that group.
Then you have a myriad of groups in-between, some preferring bigger rewards, some preferring smaller ones. Still others may prefer to apply roleplaying bonuses to skill/ability/save checks instead of (or even in addition to) XP rewards. Some even put XP rewards up to player vote rather than let the DM (or rules) arbitrarily decide who gets what.
The point is that a one-size-fits-all approach to encouraging roleplaying isn't really ideal and should indeed be left to the individual groups as a matter of house rules. Only the individual groups can determine what they believe is fair and works well for them. It's not a quick-and-easy solution to be sure, since they do have to work things out for themselves, but it's ultimately the best thing to do.