Zinovia
Explorer
Naturally there is an endless possibility when it comes to feats that could be added to 4E. What feats do you feel need to be added for the sake of rounding out the game and providing balance with existing options? Not crazy broken feats, but stuff that really ought to have been there all along?
Some suggestions include:
• A feat to let warlocks raise their curse damage dice from a d6 to a d8 a la the rogue and ranger feats.
• Implement focus, a la weapon focus (increase damage when using that implement). Let's solve the issue of weapon focus applying to some implements but not all of them.
• Multiclass options for people multiclassing within the same power source that allows them a skill choice other than religion for divine, or arcana for arcane classes. Right now you are screwed out of a trained skill if you MC within the same power source for many classes. Grant skill focus in religion/arcana perhaps? Allow the selection of a different skill from the MC class list? I'd like to see multiclassing within the same power source be just as advantageous, but right now, you lose the skill training.
• A better sorcerer multiclass feat. +2 damage to one spell per encounter? Really?
• Implement feats for specific races. It might encourage people to choose different implements if they had a bonus in using them.
Some of these may not actually be needed, but they are all ideas that I have had and may house rule. What feats do you feel need to be added to the game?
Some suggestions include:
• A feat to let warlocks raise their curse damage dice from a d6 to a d8 a la the rogue and ranger feats.
• Implement focus, a la weapon focus (increase damage when using that implement). Let's solve the issue of weapon focus applying to some implements but not all of them.
• Multiclass options for people multiclassing within the same power source that allows them a skill choice other than religion for divine, or arcana for arcane classes. Right now you are screwed out of a trained skill if you MC within the same power source for many classes. Grant skill focus in religion/arcana perhaps? Allow the selection of a different skill from the MC class list? I'd like to see multiclassing within the same power source be just as advantageous, but right now, you lose the skill training.
• A better sorcerer multiclass feat. +2 damage to one spell per encounter? Really?
• Implement feats for specific races. It might encourage people to choose different implements if they had a bonus in using them.
Some of these may not actually be needed, but they are all ideas that I have had and may house rule. What feats do you feel need to be added to the game?