Horwath
Legend
those two molded into oneHeavy (kite, large round) +3
Tower (3/4-cover)
Heavy shield, min STR 15, -5ft speed, disadvantage on Acrobatics and Stealth
requires heavy armor proficiency.
those two molded into oneHeavy (kite, large round) +3
Tower (3/4-cover)
Well, "real-life" versions of kite and tower are quite different, I think @ezo and I are drawing from old 2E stats.those two molded into one
Heavy shield, min STR 15, -5ft speed, disadvantage on Acrobatics and Stealth
requires heavy armor proficiency.
I agree, plus one more for polearms. I'd have Paladins and Rangers pick one and can change it on level up, while I'd let the fighter pick one per proficiency bonus.The way I see it, there should be a Fighting style for every type of loadout you can get:
Sword and Board
Big two hander
Two weapon fighting
Ranged weapon
Thrown weapon
One versatile weapon
Bare handed
Then you need a fighting style that’s even more generic, which the one that gives +1 AC does very well. In addition to those I think there should be a fighting style for every damage type, and a fighting style for the other weapon properties : Heavy, Light, Loading, Reach, Finesse. There should be a defensive one for stuff like Quarterstaff, and finally one for improvised weapons.
i'd like to see a fighting style that gives simple weapons more of a use for characters that have martial weapon proficiency, like we've all imagined playing the knife-wielding fighter right up until mechanics get involved and say d4 damage per hit.The way I see it, there should be a Fighting style for every type of loadout you can get:
Sword and Board
Big two hander
Two weapon fighting
Ranged weapon
Thrown weapon
One versatile weapon
Bare handed
Then you need a fighting style that’s even more generic, which the one that gives +1 AC does very well. In addition to those I think there should be a fighting style for every damage type, and a fighting style for the other weapon properties : Heavy, Light, Loading, Reach, Finesse. There should be a defensive one for stuff like Quarterstaff, and finally one for improvised weapons.
That would be cool! Perhaps as simple as an attack bonus with simple weapons because you can use them very efficiently?i'd like to see a fighting style that gives simple weapons more of a use for characters that have martial weapon proficiency, like we've all imagined playing the knife-wielding fighter right up until mechanics get involved and say d4 damage per hit.
I would roll that up in the 'Reach' style personally.I agree, plus one more for polearms.
Oh yeah I forgot that one! Yeah, definately.i'd like to see a fighting style that gives simple weapons more of a use for characters that have martial weapon proficiency, like we've all imagined playing the knife-wielding fighter right up until mechanics get involved and say d4 damage per hit.
Yeah something that doesn't involve 'fixing' the damage but rather makes them stand out from martial weapons.That would be cool! Perhaps as simple as an attack bonus with simple weapons because you can use them very efficiently?