D&D presents a hodge-podge of unrelated ideas from many different sources. The character races -- and the staple cannon fodder, orcs -- come from Tolkien's Middle Earth. The magic system (prepared spells), some of the spells (Color Spray), and the spell naming conventions (e.g. Tenser's Floating Disk) come from Jack Vance's Dying Earth. Monsters come from all sorts of sources, as do individual spells. The basic adventure, the dungeon crawl, is a mix of Tolkien's Mines of Moria and the ruins that litter Vance's Dying Earth and Robert E. Howard's Hyboria.
D&D clearly inherits ideas from many sources. Does your campaign embrace this "unique blend of flavors", or does your campaign aim for a Tolkien-esque flavor, a Conan-esque flavor, or even First-Edition flavor?
D&D clearly inherits ideas from many sources. Does your campaign embrace this "unique blend of flavors", or does your campaign aim for a Tolkien-esque flavor, a Conan-esque flavor, or even First-Edition flavor?