Lord Mhoram
Hero
I disallow any non-good aligned PCS, and my group plays with that kind of tone, so nobody cares.
I disallow most AoO (I keep the move through a threatened square, just so people can't run right by, and the attacks vs spellcasters but that is about it). I tend to ignore flanking, and some parts of cover. The reasons - I don't want as tactical a game as others do - I want to be able to play without a map and miniatures. Get rid of some of the precise technical tactical stuff from the combat rules, and the need for a detailed map evaporates. I do make this clear to players, so that no one makes a character with skills based on utilizing those aspects of play.
I disallow most AoO (I keep the move through a threatened square, just so people can't run right by, and the attacks vs spellcasters but that is about it). I tend to ignore flanking, and some parts of cover. The reasons - I don't want as tactical a game as others do - I want to be able to play without a map and miniatures. Get rid of some of the precise technical tactical stuff from the combat rules, and the need for a detailed map evaporates. I do make this clear to players, so that no one makes a character with skills based on utilizing those aspects of play.
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