No I just meant errata, not rules changes. Nobody can not-want errata to be fixed.
Well it turns out that....
No I just meant errata, not rules changes. Nobody can not-want errata to be fixed.
Only if you define "D&D" as the tabletop game and not the brand.Seems like a lot of the D&D team's daily work hasn't got much to do with D&D anymore.
Considering I can't use t-shirts and beholder plushies at my table, yeah, I do. Merchandise should augment, not replace, the game.Only if you define "D&D" as the tabletop game and not the brand.
But for anyone without a regular gaming group time spent on the RPG over a video games or board game is also wasted. A mix of products servers a broader audience.Considering I can't use t-shirts and beholder plushies at my table, yeah, I do. Merchandise should augment, not replace, the game.
But for anyone without a regular gaming group time spent on the RPG over a video games or board game is also wasted. A mix of products servers a broader audience.
But is it on the bottom of the pile if they're working on adventures and playtesting rather than errata or an OGL? It's unfortunate that they can't do both but they're not ignoring the RPG, just making its releases more special.I'm not saying they shouldn't sell lunch boxes, t-shirts, video games or flamethrowers with the game's name on them; merely if that is eating up the majority of the time the D&D crew spends working on "D&D", then you've lost the soul of what D&D is. They're important, but so is the game. Without the game, there is no D&D, there is just a logo plastered on things. Keeping the game healthy should be a high priority, not the bottom of the "to do" pile.
Not replace no. But you don't really think they are doing nothing? Do you?