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What Hill Will You Die On?
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<blockquote data-quote="innerdude" data-source="post: 9101587" data-attributes="member: 85870"><p>Kind of. </p><p></p><p>I've sort of reconciled myself to the idea that they probably need to exist in some fashion. </p><p></p><p>Though I've discovered I like Genesys RPG's approach best, which is 2 separate markers for damage (wounds vs. stun), plus a critical hit chart. It seems like it would be slow and futzy to use in play, but it's very much the opposite. I found it engaging, and players liked the drama of rolling the critical hit chart (both for and against them).</p><p></p><p>It's good enough that it finally got me off of Savage Worlds after 8+ years as my trad/semi-trad system of choice.</p></blockquote><p></p>
[QUOTE="innerdude, post: 9101587, member: 85870"] Kind of. I've sort of reconciled myself to the idea that they probably need to exist in some fashion. Though I've discovered I like Genesys RPG's approach best, which is 2 separate markers for damage (wounds vs. stun), plus a critical hit chart. It seems like it would be slow and futzy to use in play, but it's very much the opposite. I found it engaging, and players liked the drama of rolling the critical hit chart (both for and against them). It's good enough that it finally got me off of Savage Worlds after 8+ years as my trad/semi-trad system of choice. [/QUOTE]
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