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What Hill Will You Die On?
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<blockquote data-quote="doctorbadwolf" data-source="post: 9101721" data-attributes="member: 6704184"><p>Oh hey that’s one of my hills too! </p><p></p><p>Just…not in the same direction. </p><p></p><p>A game is a toolset, not a tool. 5e is worse at some things because it leaves space open for adding tools from other toolkits, and generally those tools will work. </p><p></p><p>Most people who are playing D&D aren’t trying to play one thing, they’re trying to play the full story of a group of people. It’s ridiculous to change games to tell a heist story with the same characters you’ve been playing a high stakes save the world adventure game with, for that one heist adventure, and then go back to the adventure game. No, the reasonable thing to do is to add heist story tools to the adventure game, and tell a heist adventure story. </p><p></p><p></p><p>Also, 5e isn’t a game about fighting monsters, it’s an OC Generating Save The World Adventure game.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9101721, member: 6704184"] Oh hey that’s one of my hills too! Just…not in the same direction. A game is a toolset, not a tool. 5e is worse at some things because it leaves space open for adding tools from other toolkits, and generally those tools will work. Most people who are playing D&D aren’t trying to play one thing, they’re trying to play the full story of a group of people. It’s ridiculous to change games to tell a heist story with the same characters you’ve been playing a high stakes save the world adventure game with, for that one heist adventure, and then go back to the adventure game. No, the reasonable thing to do is to add heist story tools to the adventure game, and tell a heist adventure story. Also, 5e isn’t a game about fighting monsters, it’s an OC Generating Save The World Adventure game. [/QUOTE]
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