Mystery Man
First Post
Uh oh....it's happening, I can feel it...must...ramble...can't stop self....
[ramble]In my game I want to see characters spring off walls, brazenly bash through a door and challenge an enemy. I love it when they hit an opponent with a torch before using blades, splash them with oil, ricochet a trick shot arrow. I want to hear them yell at an opponent, kiss a noble’s arse, curse the villain, kiss the maiden before jumping out of the balcony, take time to actively seek out a displaced beggar and help, consecrate recently slain undead with obscure religious mumbo jumbo that has no mechanical bearing whatsoever. Paraphrase if you must singing a song after every victory, etc. Even a player who simply insists upon a toast after each victory in combat brings interest and depth to a scenario.
In my game, as a DM I want to throw my voice, act like a girl, portray a snobbish noble, act like a brutish barbarian, grunt like an orc, act like an ogre, portray a haughty, arrogant diety that ultimatly shows compasion in the end. I want to let go of the control and have my players tell me the story from their side of the screen.
In my game I want to keep the balance between engaging all my players and making sure that those not involved in a situation stay interested. I want my players to get mad when they need to, sad when they don't want to and have fun the whole time. [/ramble]
[ramble]In my game I want to see characters spring off walls, brazenly bash through a door and challenge an enemy. I love it when they hit an opponent with a torch before using blades, splash them with oil, ricochet a trick shot arrow. I want to hear them yell at an opponent, kiss a noble’s arse, curse the villain, kiss the maiden before jumping out of the balcony, take time to actively seek out a displaced beggar and help, consecrate recently slain undead with obscure religious mumbo jumbo that has no mechanical bearing whatsoever. Paraphrase if you must singing a song after every victory, etc. Even a player who simply insists upon a toast after each victory in combat brings interest and depth to a scenario.
In my game, as a DM I want to throw my voice, act like a girl, portray a snobbish noble, act like a brutish barbarian, grunt like an orc, act like an ogre, portray a haughty, arrogant diety that ultimatly shows compasion in the end. I want to let go of the control and have my players tell me the story from their side of the screen.
In my game I want to keep the balance between engaging all my players and making sure that those not involved in a situation stay interested. I want my players to get mad when they need to, sad when they don't want to and have fun the whole time. [/ramble]