Zardnaar
Legend
First I agree about the save or suck spells, but I think that is a different issue.
These spells though, Guidance, Comp Lnag, Goodberry, Pass w/out trace, tiny hut, summon steed, find familiar, augury, invisability, spider climb, locate ____ and I am sure more with a bit of effort of thought, can all completely end the exploration issues of a game... if you play a spell caster with creativity even druidcraft thaumaturgy, prestidigitation shape water move earth can all do huge things at will
Exploration still works imho.
Survival aspects of it don't.
Kinda noticing the difference in my C&C Greek game. PCs had to return to town after depleting their resources. Hoping for no or weak random monsters.