Helldritch
Hero
I gave xp, so what's your secret?
Thematically warlocks gain their powers by some higher agent breaking the rules, and therefore their spellcasting system "breaks the rules" of magic.
Any party built around short-rest oriented characters already has strong incentives to chain short rests, though, and I haven't heard a ton of pushback from players that this is a major issue. It isn't like this behavior wasn't already enabled for Cleric 1/Warlock X or Paladin 2/Warlock X, which are already pretty strong multiclass options. And even long rest oriented classes can become short rest oriented with various feat choices, such as a caster with Healer and Inspiring Leader.To contrast, I would say that this is a terrible idea because it enables the cleric to heal the entire party on short-rest resources. One of the guiding principles of this edition, with its attrition model, is that you're eventually supposed to run out of HP near the end of the day. With this change, the entire party has a strong incentive to chain short rests until everyone is at full (where previously only the fighter would benefit).
Are you sure about that? I was under the impression that you couldn't use non-warlock spells in your warlock pact slots. And I was pretty sure that those feats worked off of your hit dice, which meant they only extended your existing long-rest resources, though I don't recall their exact mechanics.It isn't like this behavior wasn't already enabled for Cleric 1/Warlock X or Paladin 2/Warlock X, which are already pretty strong multiclass options. And even long rest oriented classes can become short rest oriented with various feat choices, such as a caster with Healer and Inspiring Leader.
PHB, pg 164 states that if you have pact magic and spellcasting, you can use your pact magic slots to cast your known or prepared spells, and your spellcasting slots to cast your warlock known spells.Are you sure about that? I was under the impression that you couldn't use non-warlock spells in your warlock pact slots. And I was pretty sure that those feats worked off of your hit dice, which meant they only extended your existing long-rest resources, though I don't recall their exact mechanics.
"If you have both the Spellcasting class feature and the Pact Magic class feature from the warlock class, you can use the spell slots you gain from the Pact Magic feature to cast spells you know or have prepared from classes with the Spellcasting class feature..." (PHB p. 164)Are you sure about that? I was under the impression that you couldn't use non-warlock spells in your warlock pact slots.
Healer uses healer's kits, but you can buy as many of those as you can carry, and the fact remains that it incentivizes chaining short rests. Inspiring Leader grants temporary hit points, so you don't benefit from chaining.And I was pretty sure that those feats worked off of your hit dice, which meant they only extended your existing long-rest resources, though I don't recall their exact mechanics.
No, not "obviously". They're not supposed to. It's not as if they're presented as "Here are some options to unbalance your game!" If you're one of those people who is generally against multiclassing and feats, please set aside that opinion as irrelevant to this discussion. Here we're interested in 5E's design philosophy and whether that allows short-rest healing. WotC obviously didn't write the multiclassing and feat rules with the intention of breaking their own game. So whether or not you like those rules, they still stand as evidence of what the game designers thought was within the limits of balance. And these are not obscure, unanticipated combos we're talking about. Casting cleric spells with Pact Magic is explicitly allowed; if they were worried about the balance consequences of that, it would have been just as easy to explicitly forbid it. And the short-rest cooldown on Healer is right there in the feat text; again, if they were worried, it would have been just as easy to write it as a long-rest cooldown.In any case, multiclassing and feats will obviously unbalance any game.