Yaarel
🇮🇱He-Mage
What if Psionics is a kind of Divine magic?
As Divine magic, Psionics is an aspect of consciousness, the individual soul, ideals, and thought. In other words, the mind.
By contrast, Arcane magic is an aspect of external realities, the individual body, elemental forces, the ‘stuff’ that makes physical actions possible.
The realm of Divine magic is the Astral Plane. The Outer Planes are part of it, emanating concepts, ideals, and values of cultures - in dreamlike ways. Positive energy perfuses the minds of the Celestial planes. Negative void unravels the minds of the Infernal planes.
By contrast, the realm of Arcane magic is the Ethereal Plane. The Feywild and the Shadowfell are frequencies of the Ether. Positivity perfuses the Fey plane with lifeforms and successes. Negativity unravels the Shadow plane with death and oblivion. These frequencies are at the opposite extremes of the spectrum of the Ether, and cannot engage each other directly. It is the Material plane that mediates them. There, by means of physical actions, and their interactions within the Matter, the Fey and the Shadow can engage each other indirectly.
The Elemental Plane is also an aspect of the Ethereal Plane, around the middle of its spectrum. The Elemental Plane comprises the four elements - Earth, Fire, Water, and Air - in their respective regions that interact along their borders with each other. The four elements emanate from and physicalize within the Ether. Indeed, Ether is the fifth element, the substance of spirit sotospeak. The four elements form the cosmic forces by which materiality operates. The Material plane is where they all meet, entangle, and permute.
In some settings, the Ether is called the ‘Weave’ of Arcane magic.
In the center of it all, the Human race combines both consciousness and physicality equally - both Aster and Ether - both Divine and Arcane. The Human by means of Human physical actions according to mindful intention is able to unite all of these cosmic forces, in balance and dynamic harmony.
To better distinguish Divine and Arcane has appeal.
As is, Psionics and the considerable trouble to create options for it, is likely to mainly go to waste. If the past determines the future, Psionics will not fit in, and will have most players ignore it. Will it be the venerable D&D tradition to ignore D&D Psionics? Again? Instead, the arrival of Psionics is an opportunity to think about the relation between Divine magic and Arcane magic, while thinking about how Psionic relates to Divine and Arcane. Making Psionics a kind of Divine magic can make the difference between Arcane and Divine more interesting.
Arcane includes different kinds of magic - Elemental, Shadow, Fey, and in an inclusive way Ethereal.
Likewise, Divine can include its different kinds of magic - cosmic Ideal and personal Intention, namely the Outer and the Material, and in an inclusive way the Astral.
By definition, Psionics is ones own mind, thought, intention, soul, and bodily aura. Psionics is the personal consciousness, the ‘Atman’, versus the cosmic consciousness, the ‘Brahman’. Both are aspects of the Divine.
Indeed, the word ‘Psionics’ derives from the word ‘Psyche’, and means ‘soul’, the consciousness and the lifeforce of an individual being. Psionics relates to the aspects of the Divine.
Even the recent name for the Psionic class, the Mystic, and the connotations of the Star Wars Jedi, describe how the humble consciousness of an individual person is somehow cosmic and divine.
The Divine powers of the Paladin are by means of Ideal. The Divine powers of the Mystic are by means of a soul.
Making the Divine ‘internal’ and the Arcane ‘external’, helps each feel different from the other.
When bifurcating Arcane and Divine, some might want to characterize the Arcane as ‘magic’, then the Divine as not magic but ‘miracle’. So like Psionics, the Divine is not magic. Oppositely, some others might want to characterize Psionics as a kind of ‘magic’, thus associating both Psionics with Divine magic. Either way, Divine and Psionics are two sides of the same coin.
The Ethereal plane is the ‘Weave’ of Arcane magic. Altering the accessibility of the Ether is how antimagic fields happen. There is also a Divine equivalent. Many D&D world settings and regional settings, assert that Divine casters are unable to access their Divine forces. This is simple to explain. The Astral Plane is the ‘Weave’ of Divine magic. Altering the accessibility of the Aster is how ‘antimiracle’ fields happen.
I want Arcane and Divine to distinguish more saliently and more enjoyably. Psionics helps make this happen.
As Divine magic, Psionics is an aspect of consciousness, the individual soul, ideals, and thought. In other words, the mind.
By contrast, Arcane magic is an aspect of external realities, the individual body, elemental forces, the ‘stuff’ that makes physical actions possible.
The realm of Divine magic is the Astral Plane. The Outer Planes are part of it, emanating concepts, ideals, and values of cultures - in dreamlike ways. Positive energy perfuses the minds of the Celestial planes. Negative void unravels the minds of the Infernal planes.
By contrast, the realm of Arcane magic is the Ethereal Plane. The Feywild and the Shadowfell are frequencies of the Ether. Positivity perfuses the Fey plane with lifeforms and successes. Negativity unravels the Shadow plane with death and oblivion. These frequencies are at the opposite extremes of the spectrum of the Ether, and cannot engage each other directly. It is the Material plane that mediates them. There, by means of physical actions, and their interactions within the Matter, the Fey and the Shadow can engage each other indirectly.
The Elemental Plane is also an aspect of the Ethereal Plane, around the middle of its spectrum. The Elemental Plane comprises the four elements - Earth, Fire, Water, and Air - in their respective regions that interact along their borders with each other. The four elements emanate from and physicalize within the Ether. Indeed, Ether is the fifth element, the substance of spirit sotospeak. The four elements form the cosmic forces by which materiality operates. The Material plane is where they all meet, entangle, and permute.
In some settings, the Ether is called the ‘Weave’ of Arcane magic.
In the center of it all, the Human race combines both consciousness and physicality equally - both Aster and Ether - both Divine and Arcane. The Human by means of Human physical actions according to mindful intention is able to unite all of these cosmic forces, in balance and dynamic harmony.
To better distinguish Divine and Arcane has appeal.
As is, Psionics and the considerable trouble to create options for it, is likely to mainly go to waste. If the past determines the future, Psionics will not fit in, and will have most players ignore it. Will it be the venerable D&D tradition to ignore D&D Psionics? Again? Instead, the arrival of Psionics is an opportunity to think about the relation between Divine magic and Arcane magic, while thinking about how Psionic relates to Divine and Arcane. Making Psionics a kind of Divine magic can make the difference between Arcane and Divine more interesting.
Arcane includes different kinds of magic - Elemental, Shadow, Fey, and in an inclusive way Ethereal.
Likewise, Divine can include its different kinds of magic - cosmic Ideal and personal Intention, namely the Outer and the Material, and in an inclusive way the Astral.
By definition, Psionics is ones own mind, thought, intention, soul, and bodily aura. Psionics is the personal consciousness, the ‘Atman’, versus the cosmic consciousness, the ‘Brahman’. Both are aspects of the Divine.
Indeed, the word ‘Psionics’ derives from the word ‘Psyche’, and means ‘soul’, the consciousness and the lifeforce of an individual being. Psionics relates to the aspects of the Divine.
Even the recent name for the Psionic class, the Mystic, and the connotations of the Star Wars Jedi, describe how the humble consciousness of an individual person is somehow cosmic and divine.
The Divine powers of the Paladin are by means of Ideal. The Divine powers of the Mystic are by means of a soul.
Making the Divine ‘internal’ and the Arcane ‘external’, helps each feel different from the other.
When bifurcating Arcane and Divine, some might want to characterize the Arcane as ‘magic’, then the Divine as not magic but ‘miracle’. So like Psionics, the Divine is not magic. Oppositely, some others might want to characterize Psionics as a kind of ‘magic’, thus associating both Psionics with Divine magic. Either way, Divine and Psionics are two sides of the same coin.
The Ethereal plane is the ‘Weave’ of Arcane magic. Altering the accessibility of the Ether is how antimagic fields happen. There is also a Divine equivalent. Many D&D world settings and regional settings, assert that Divine casters are unable to access their Divine forces. This is simple to explain. The Astral Plane is the ‘Weave’ of Divine magic. Altering the accessibility of the Aster is how ‘antimiracle’ fields happen.
I want Arcane and Divine to distinguish more saliently and more enjoyably. Psionics helps make this happen.