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What if the martial/caster divide were optional?
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<blockquote data-quote="aramis erak" data-source="post: 9176047" data-attributes="member: 6779310"><p>I like having the divide. Lacking it is of negative value to me - a direct reduction to my likelihood of running that game.</p><p>There are times I think it's too steep in some games... but I'd rather it be too steep than non-extant.</p><p></p><p>Even when running hero, my Fantasy Hero game world has a flat requirement for unluck if the character has any form of magic. Either 1 level general, or 2 levels restricted to magic use only.</p><p></p><p>The only genres where I don't mind no line betweeen are supers and the sillier end of the superspies. Note: The 1979 <em><u>Buck Rogers</u></em> has a nifty mix of sci-fi, supertech, and the occasional bit of magic, and, for most purposes, is a superspies genre rather than space opera... Jack Pallance as Kaleel the sorcerer... I'll note that the existence of magic in Gerry Anderson's <em><u>Space Precinct</u></em> is not a dealbreaker, but it only was a couple episodes. Tho' I'll note that most Space opera DOES have magic - just usually calling it <em><u>Psionics</u></em>. Trek TOS used "ESP" rather than psionics in the second pilot, but both pilots involved psi.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9176047, member: 6779310"] I like having the divide. Lacking it is of negative value to me - a direct reduction to my likelihood of running that game. There are times I think it's too steep in some games... but I'd rather it be too steep than non-extant. Even when running hero, my Fantasy Hero game world has a flat requirement for unluck if the character has any form of magic. Either 1 level general, or 2 levels restricted to magic use only. The only genres where I don't mind no line betweeen are supers and the sillier end of the superspies. Note: The 1979 [I][U]Buck Rogers[/U][/I] has a nifty mix of sci-fi, supertech, and the occasional bit of magic, and, for most purposes, is a superspies genre rather than space opera... Jack Pallance as Kaleel the sorcerer... I'll note that the existence of magic in Gerry Anderson's [I][U]Space Precinct[/U][/I] is not a dealbreaker, but it only was a couple episodes. Tho' I'll note that most Space opera DOES have magic - just usually calling it [I][U]Psionics[/U][/I]. Trek TOS used "ESP" rather than psionics in the second pilot, but both pilots involved psi. [/QUOTE]
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What if the martial/caster divide were optional?
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