1) In my experience, most people play in TOTM or use a grid. It's going to be rare that movement is that granular.
2) Rests are entirely campaign dependent though. One hour is a LONG time when you're in a dungeon/enemy territory, and meaningless when you're in a wilderness being pulled in a wagon. Limiting them to 2 per long rest (bards give an extra short rest) and them taking essentially no time is a good move towards establishing pacing expectations. It's still mildly irritating that everyone has to rest at the same time though, and we've run into situations in our multiplayer game where someone needs to and another person doesn't so its a debate on whether to use a party resource. Simply letting everyone choose when to eat their cookie would be better.