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What is it that makes goblinoids different from non-goblinoids?
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<blockquote data-quote="Haiku Elvis" data-source="post: 8583976" data-attributes="member: 7032874"><p>Goblinoid = A loose vague and changeable definition for a group of violent antagonist humanoid creatures inpired by or can trace their lineage back to Tolkien's Gobins and Orcs. This includes the misapprehention that these were different creatures rather than a change in nomenclature between the Hobbit and Lord of the Rings, leading to the common fantasy idea of Goblinoid meaning a family of similar species with differing features (size, organisation etc). </p><p>Common tropes are cruelty, affinity for the dark/dislike of the Sun and in apprearance twisted ugly faces and long arms and bow legged, although these are far from universal. </p><p>Most fantasy settings that use these creatures use the Goblin - smaller and sneakier, Orc - larger and more warlike divide as popularised by the Warhammer range of games. D&D went a different route having Orcs as a non Goblinoid species but adding Hobgoblins to fill the larger more militeristic and organised niche. Bugbears a D&D self invention were added as an even larger and stronger version filling a similar position occupied by Uruk-hai and Black Orcs or even Trolls in other settings. </p><p>As these creatures were mainly established haphazardly often borrowing back and forth from different settings without an organised plan, no coherent set of rules establishing what is or isn't a Goblinoid exists. </p><p>Definitions retroactively imposed to give meaning to the definition, include but are not limited to, species corrupted by and following the same mad God, shared corrupted fey ancestry and made of fungus but like all things related to the Goblinoid idea no definitive answer exists. </p><p></p><p>PS Bugbear is still a stupid name.</p></blockquote><p></p>
[QUOTE="Haiku Elvis, post: 8583976, member: 7032874"] Goblinoid = A loose vague and changeable definition for a group of violent antagonist humanoid creatures inpired by or can trace their lineage back to Tolkien's Gobins and Orcs. This includes the misapprehention that these were different creatures rather than a change in nomenclature between the Hobbit and Lord of the Rings, leading to the common fantasy idea of Goblinoid meaning a family of similar species with differing features (size, organisation etc). Common tropes are cruelty, affinity for the dark/dislike of the Sun and in apprearance twisted ugly faces and long arms and bow legged, although these are far from universal. Most fantasy settings that use these creatures use the Goblin - smaller and sneakier, Orc - larger and more warlike divide as popularised by the Warhammer range of games. D&D went a different route having Orcs as a non Goblinoid species but adding Hobgoblins to fill the larger more militeristic and organised niche. Bugbears a D&D self invention were added as an even larger and stronger version filling a similar position occupied by Uruk-hai and Black Orcs or even Trolls in other settings. As these creatures were mainly established haphazardly often borrowing back and forth from different settings without an organised plan, no coherent set of rules establishing what is or isn't a Goblinoid exists. Definitions retroactively imposed to give meaning to the definition, include but are not limited to, species corrupted by and following the same mad God, shared corrupted fey ancestry and made of fungus but like all things related to the Goblinoid idea no definitive answer exists. PS Bugbear is still a stupid name. [/QUOTE]
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What is it that makes goblinoids different from non-goblinoids?
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