Urriak Uruk
Gaming is fun, and fun is for everyone
Hi all! So I have been playing D&D and digging around this forum for a year or two now, and seem to have gotten my mind wrapped around most of the settings and there particular "niche" in the game. (Obviously some will disagree with the below but this is IMO).
But there is one world I can't put my finger one, one with perhaps as much influence in modules and video games as some of the others above... and that world is Mystara.
For all of you Mystara players (past and present), what is it that makes Mystara unique and fun to you? What sets it apart from other settings, and perhaps makes it better in your eyes? I know little of it beyond what is detailed in famous modules and of course the famous "Shadows of Mystara" game, but what would you like to see emphasized in a Mystara setting if it was ever published in an official book?
- Forgotten Realms is the go-to High Fantasy setting, driven by individual characters actions with recognizable fantasy elements, leaning on the optimistic worldview.
- Greyhawk is the flipside of Forgotten Realms, still mostly High Fantasy but set in a much more gritty, dark world where heroes are more likely to be struggling to survive.
- Eberron is the noire, borderline steampunk/magic-tech setting that is more nuanced culturally and racially than the typical fantasy setting.
- Dark Sun is the post-apocalyptic sword-and-sorcery setting, where the world is already ruled by the villains and the heroes are always underdogs.
- Dragonlance is the Epic Fantasy setting, where the heroes are caught between a titanic struggle between the forces of good and evil and the fate of the world.
- Ravenloft is the gothic horror setting (or the horror in general setting) filled with every Goosebumps villain and monster, designed to scare and terrify the PCs.
But there is one world I can't put my finger one, one with perhaps as much influence in modules and video games as some of the others above... and that world is Mystara.
For all of you Mystara players (past and present), what is it that makes Mystara unique and fun to you? What sets it apart from other settings, and perhaps makes it better in your eyes? I know little of it beyond what is detailed in famous modules and of course the famous "Shadows of Mystara" game, but what would you like to see emphasized in a Mystara setting if it was ever published in an official book?