not-so-newguy
Legend
Taking a walk is the one good habit I picked up from the pandemicI wrote my first novel based almost entirely on walk powered mulling.
Taking a walk is the one good habit I picked up from the pandemicI wrote my first novel based almost entirely on walk powered mulling.
The campaign is on hiatus for the another month or so. But when we're playing regularly, this is how it flows for me:
- Go for a walk; think about campaign
- write Recap from last session
- Go for a walk; think about campaign
- Reading the material for next adventure
- Go for a walk; think about campaign
- Making necessary adjustments from any pre written material
- Go for a walk; think about campaign
- If needed: Print necessary handouts and other player aids
- Play game
Rinse and Repeat.
If brainstorming is prep, you might as well include engaging with potentially inspirational media with prep too."Prep" for me is all the time you spend outside of the game getting ready for the game. As an incomplete list it includes:
a) Brainstorming
If brainstorming is prep, you might as well include engaging with potentially inspirational media with prep too.
This last part; it's the part that makes the game fun for me. Sometimes I have to remind myself that I don't need to cover all the answers. In fact, I don't want to start play thinking that i have every contingency prep'd. Some chaos is neededAs for "running a game on the fly", all games are run on the fly because no amount of prep can ever fully prepare you for what players with real agency are going to do. You will always at some point be handling unexpected situations that aren't covered by the rules, or aren't covered by your notes. However, good prep prepares you to handle those situations well, so that you can easily extrapolate from your notes what might happen, or else be so familiar with the rules of the system that you can readily adapt some portion of it to the problem. A lot of prep time is actually created by recovering from the story going in unexpected directions or players proposing to do some perfectly reasonable thing that you have no rules for at all and now need a long term solution that is fair, balanced, and interesting.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.