i used to play the game and have many fond memories of my experiences but certainly not because of the rules. first, i'll start with the good. the art in the first 10 years was mainly Kevin Long's and was excellent despite being only black and white; while it's gone down since then, it's still good. The story/setting/atmosphere is one of the best i've seen in roleplaying games. The rules, on the otherhand, were not good to begin with and have not aged well. they are largely unchanged from the mid 1980's and definitely feel that way. new mechanics are tacked on and don't feel truly integrated and there is no balance whatsoever. while in the 80's and 90's this was pretty much the standard, it's not true nowadays for most rules and the story/setting can no longer make up for it. if you'd like to play it, my recommendation would be to use the rifts books for setting info and maybe the shadowrun or silhouette (DP9) rules for the actual play.