I was just using the centrality of Fiends in that example as an example of how Tiefling's can be the most attuned to a certain topic.That assumes that fiends are central to the campaign. They rarely are in my campaigns (although I do use their stats and change the fluff).
Besides, that could still be handled by a background feature. I had a human PC that had been promised to dark forces by his father for example.
It doesn't matter to me if you want to play a tiefling and you're DM agrees. I'm just saying that there is nothing particularly unique about a tiefling from an RP standpoint. Mechanically they have some nice features.
And I don't think it would be. The implication of a Tiefling is that their demonic heritage is so relevant to their identity that it warrants calling them a different race. Any other race, with just one member with a "demonic" background, is operating under different RP context. If nothing else, a Tiefling doesn't have a practical racial connection to anything other than their demonic heritage, unlike the Human PC you mentioned. That Human is not the same as a Tiefling because they weren't innately a fiend in the same way a literal devil-spawn would be, and the ramifications of that can be important RP wise. Sure, you can take a dwarf and make them a super-duper exile for their fiendishness and appearance, but at that point, you just made a Tiefling with dwarf stats because you stripped away all of the dwarf-ness. So why bother with a rough "replica" when you can just play what you're shooting for?
Combine all of that RP with culture, with appearance, with tropes, with mechanics and with plot, then the Tiefling is not something that can be replicated one-for-one elsewhere.
I maintain, Tiefling offers its own unique RP, if you are looking to find it. Same as any other race-- you can roughly remake those tropes with someone else, but that assembly will mean different things under different contexts. I'm not much of a Tiefling fan, not more so than the other races on average, but I can see the merit in playing them. Everything offers something in some capacity.
Ok. Should we not also speak about 4th and the current edition? Have things changed?Wispling = Halfling Planetouched.
Maeluth = Dwarf Planetouched.
Tiefling = Human Planetouched.
Fiend Folio, 3ed (?)
That sounds like something that depends more on how the DM handles the material.Which gets back to is the point of tieflings to be so clearly, openly, distinctly 'other' and if so, do they stand out to the point of being 'weird' for a setting and potentially detrimental from the POV of the DM.
Regardless of if they're ancestrally plane-touched humans or not, how is this supposed to affect the RP merit of them, with the infernal heritage and whatnot? If there's a distinction to be made at all in how we talk about human, plane touched or not, then surely that distinction can be made important in some stories, right?Again, I'm all for Tieflings, at least the pre 4e ones, but I do not see them as (outside of mechanics) doing anything really that cannot be RP by another race, UNLESS they depend on looking wildly different, aka the 4e look. They are fundamentally planetouched humans.
Something I said above was that Tieflings (viewed as another race, as they are) are identified solely based on their demonic attributes, as there is no larger body they are considered a part of. As in, no longer human. Tiefling is now being treated as if it were its own thing by the player base. Tiefling IS required for certain big-picture story components, regardless of their other-ness in the setting.Essentially: If they must be so distinctly other, then yes they are 'weird'. I personally do not believe that needs to be case, but that is because I refuse to accept 4e visual representation, and the Asmodeus lore change in my head canon and so for me, Tieflings are not 'required' to play the tropes listed as arguments for their inclusion. It can be done in another race, with a different back story, unless.
1. You need the mechanics of a Tiefling.
2. You want the horns.
3. You specifically are playing within the FR setting within the regions explicitly defined within the Tiefling lore of that period.
On that note, if Tiefling is only the way you say it is because you are only following specific parts of the lore you want to, then why is your position credible? Why does that 3-point conclusion matter if it's based on an interpretation of the story that snubs other Tiefling characteristics which may make them distinct?
I also don't like your point 3. It matters if the DM's story treats it like it matters, regardless of setting and circumstance. As with all player characteristics. And even then, "necessity" isn't a good bar- if it's a significant "artistic" choice, then that's motive enough. As me and others have said, the tropes are put together in a different light under one race compared to the others, as with everything. A bearded dwarf stonemason axe-wielding barbarian is (what some would call) "cliche" while a bearded High Elf stonemason etc. etc. is "an elf trying to be a dwarf," or "twisting the tropes," and so on. Same tropes, but not the same result, because of how those tropes are being used.