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Legend
I am about to take numerous files (the random writings of about a years worth of prep) and convert them into an organized world guide. Since 5E has yet to produce a world guide, I am curious which world guide would be the best example to use. Here is a list of D&D and AD&D campaigns. Those to which I have access are emboldened.
Birthright Campaign Setting
Blackmoor Campaign Setting
Dark Sun Campaign Setting
Dragonlance Campaign Setting
Eberron Campaign Setting
Forgotten Realms Campaign Setting
World of Greyhawk Fantasy Game Setting
Hollow World Campaign Setting
Kara-Tur: The Eastern Realms
Planescape Campaign Setting
Ravenloft
Questions:
Which one has the best format and why?
What sections did you find the most informative and why?
One of the things I appreciated about Planescape was in the boxed set's booklet Sigil and Beyond there was just about perfect, clear, succinct coverage of:
- Tropes of the setting differentiating it from other settings.
- What adventurers do in the setting.
- Laying out what level advancement means in the setting.
I like it when a setting articulates its raison d'être right up front, giving me something to go back to as I'm reading like a touchstone.