Maxperson
Morkus from Orkus
Within the restrictions I provided above. The living world stuff needs to be prepped ahead of time and exist independent of the PC bubble. The specific methods for achieving that depends on what works for the DM.I agree it's a goal not a playstyle. Which is why I think it's a poor term to describe a method or collection of processes.
But if I'm understanding what you're saying, then it's really more about what method works for the GM....what makes them comfortable enough to then portray a world that is more likely to feel like a living world to the players, right?
Sure. If the specific game requires one method of achieving the living world, then that's what will be used. And it's possible that the game rules will not allow a living world at all.Well, this is where a specific game would play a big part. Many games don't really allow for "types of GMs"; many have a very specific role for the GM with very specific processes they should be using. Yes, the role always requires judgment, but exactly how the role is carried out is not always vaguely defined by a game, such as it is with many iterations of D&D.
I agree. I said in a post above that not running a living world isn't a bad thing at all. It's not lesser DMing. It's different DMing. I like to run a living world, and I prefer to play in one, but I've played in many games that just weren't run that way and had a fantastic time. As an analogy, burgers with bacon(living world) on them are delicious, but I've had some fantastically good burgers without bacon and on some burgers, bacon would actually detract from the taste.But the idea of playing Dungeon World or Blades in the Dark and thinking of the use of improv as some kind of lesser GMing is just flawed thinking.
Absolutely. There's nothing wrong with things, even the vast majority of things existing within the PC bubble. That's where 99%(or more) of the game is played.So the GM should be introducing things that the PCs are meant to interact with? Or at least, are potentially meant to interact with?
Well, again, the bolded part isn't really living world dependent. That's a trait that applies to any prep playstyle. It could be sandbox, railroad, linear, etc. The second one seems good. I would put a "some" in front of events in the third bullet point.I'm struggling to have these last two sections jibe. Things should happen outside the PC bubble, but with the intention that they could become part of the PC bubble?
Should we revise our list of traits like this?
LIVING WORLD TRAITS
- GM Must prepare a significant amount of the setting ahead of time, with a focus on the immediate locality, with details becoming less clear the further you move from that starting point
- These prepared items may originate beyond the PCs' sphere of influence, but with the expectation that they could enter that sphere
- Events or situations must evolve or change irrespective of PC involvement
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