Minor word-order quibble: I wouldn't describe it as "a living world" not I would describe it as "not a living world."Why would you describe it as not being a living world?
That out of the way ... (sorry)
Mainly because the world isn't the point, I think. The stories that emerge from play are the point. I don't spend any time between sessions plotting what is or might be happening anywhere on the world other than where the PCs are. The only time/s I consider what's going on outside the PC-bubble (your term, but it's a good one) are if/when the PCs are traveling, or if there's something else that's been kicked off that needs tracking.
Fair enough. I haven't prepped anything anywhere in nearly the detail you do. Which is, I suspect a matter of taste/preference--GMs are allowed to have those, too.Well, as stated elsewhere, the term Living World took on a meaning long ago and it pretty much aligns with what I've said above. I'm not saying that people can't feel like their world is living and it not meet those requirements. I'm just saying the gamist term took on a meaning. At the time, the two ideas probably overlapped very well. A lot of time has passed though and others may get that feeling other ways.
So applying the term to your game, I'd say it would be a Living World by definition whatever you thought. If you want to ignore the term and talk about the plain English usage then I'd assuredly have to interview your players.
Perhaps in order to be a "living world" that has to be explicitly part of the goal? Does that thinking make sense?