I'm A Banana
Potassium-Rich
I think if you've had a meaningful effect on the fiction, you've found a function.
Pretty broad definition of function, but sure, I can follow your train of thought there!
The idea that outcomes is what defines something as a game is not an uncontested assertion. Like, I've got a lot of D&D characters whose campaigns have petered off into nothingness and so who have and will never have a proper outcome, good or bad.Faenor said:Outcomes matters. They're what make it a game. If you are setting up situations that take the ability of the players to improve their odds of having a good outcome through their character design choices, then that's poor design.
And I'd certainly assert that getting a better chance of a good outcome isn't something that makes my D&D games enjoyable experiences. I mean, you know, wild sorcerers are a thing, there's always information asymmetry, often there's "no-win" situations where both good and bad consequences result, having assured success is dull, etc., etc.,
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