Let’s not add details to the example. I can just as easily add details that would suit my purposes.
Instead, let’s just work with the original example. Based on that, do you not understand the criticism?
You asked me what else could be causing that than DM desire, so I provided a cause. If you don't wish to use that cause, and want to just go with the original example, then you need to accept that I also said that it wasn't DM desire, because I don't take actions on my personal desires to thwart players.
No, that’s not what I said. I said that the scenario as described seem to serve no other purpose than to be a gotcha moment. Perhaps it could serve some other purpose depending on other relevant details, like your bit above about the wild mage.
The scenario above also didn't involve DM desire since I said it didn't, but you didn't accept that. The detail was only added afterward since you asked me what else it could be, and because in my game there would be some sort of reason for the wall of force to be there. I didn't expect that you would pick and choose from the scenario I provided and just toss out the part where I said that there was no DM desire involved, so I didn't think I needed more detail in that post.
I generally don’t like such “gotcha” moments. I think if you’re going to have something like that, then you need to give the players a chance to discover it or be aware that such bizarre effects might exist.
As I said in another recent post. A gotcha has to be something severe, like the medusa example or something else major. A bit of humor as we have a Wile E. Coyote moment at a ditch isn't a gotcha, and that's assuming that there is no way to discover it prior to the leap, which there usually is.
Obviously your definition varies. But hasn’t the alternate view of agency been made clear? The lack of even a chance at success based solely on what the DM has decided ahead of time is what’s being cited. Call it agency or something else, do you get the complaint?
As I am pointing out to @
pemerton right now, it's an irrelevant complaint as the only way it is even remotely an issue is if the two definitions are being mixed in a single game, which just won't happen. Otherwise, agency is 100% in both playstyles and it's kinda useless in my opinion to complain about something happening in someone else's game, and which has no bearing on either you or your game.
It's false to say that my way has less agency than @
pemerton's way, as the two aren't in a position to be used together. It's an apples and oranges situation.
The concern is about the play experience more than preserving the DM’s predetermined lore. What’s more important, that the player be able to succeed orfail based on his decisions, or that a wild mage lived in the area 1,000 years ago? Different people will answer that question differently, but I don’t really see how choosing one answer means you cannot understand the other one.
Objectively? Neither one. Subjectively? It's not really relevant here since we aren't playing in each others games AND trying to mix the definitions. Were I to play in @
pemerton's game, I would do my best to play in his playstyle with his definition, since I would be being an asshat if I went to a game like that and tried to play my way.