I don't see that an all-wizard party actually raises any issue of balance among classes!And I was saying it's not. A party of all wizards in 1e, for instance, uses daily recharge mechanics for all characters and is also balanced among characters.
That's not what I said, and it's not true. You can push a non-encounter based system into encounter-focused play if you want (I've done it with RM), but you have to be prepared to handle (among other things) resultant issues of class imbalance.your point seems to be 'to have encounter focused play your need to have encounter balanced abilities' which is pretty trivial on it's face
This is a different point in my post, and one on which I would expect a wide range of opinions."Unrealized." Unless you've invented a new definition for that word, of course, it means 'not achieved.' IE, "failed" to achieve.
Some people think the game is working well when a player has many resources (eg spells) unspent because s/he was saving them in the event of further challenges presented by the GM prior to a recovery period. I don't like this, as the player doesn't realise the archetype s/he set out to play. It's another reason I don't like the "adventuring day" approach to balance, which is independent of issues about the future being "fixed".
As far as I know, no one else on these boards - in all the threads I've read about managing encounter pacing and the "adventuring day" - has ever posted a similar concern, so I assume my preferences in this respect are strongly minority ones.