Re: Forgotten Realms
bramadan said:
One reason because the suspension of disbelief needed to swallow that world is just too much in anything from climate to cultures to demographics, economics, politics. If you ask even the most benign "how could this ever work ?" question after the minute or two the DM will have to restore to either "well... it is magic" or "chill out man, it is just a game..." both of which I find sadly unsatisfactory.
I haven't seen one setting yet that didn't suffer from this problem.
bramadan said:
Second reason becomes clear when I ask what have they done with this most fantastic and magical of all settings. Are there titanic battles among the choosen of diferent gods. Are there villains that would make land itself weep if not confornted. Are there wonders without measure dotting the landscape.
The main villains are penny-pinchers who are doing it all to secure this trade-route or the other and whose villany you would be hard pressed to ascertain if they were not forced to wear the distinctive "I am Evil" outfits.
Godswar had some gods killing gods, mortals killing gods, Fiend lords stealing gods......
Karsus make the world quake, Zentarum would have, if they hadn't torn themselves apart (how dare the good guys win!!!).
The Red Wizards are not nearly the only bad guys, though they have been particularly geared down. (they make a whole hell of a lot more sense in 3e, iffin you ask me). There are at least 8 or 10 bad guys now, most of them far more frightening and dangerous than the Red Wizards (who are still pretty insidious depsite their new found PR machine!! LOL)
Its funny that this is usually the part of FR that gets bashed!! LOL.
Having powerful npc's clashing with one another, especially Elminster, is the time honored bashing stick that most FR-detractors use.
bramadan said:
For all the magic shops and powerfull wizards landscape/economy is still largley medieval/feudal with less wonders to behold then in comparatively magic poor Greyhawk. 10th+ level characters who are dime a dozen are content with being barkeeps, guard captains and librarians. When Gods Walked the Earth they did it as a third-rate adventuring company.
The places that don't have many wizards(or any) or shy away from magic are still pretty rustic, yes. Pretty much the same in our world, those without technology are called 3rd world countries i believe.
I'm not so sure Greyhawk was EVER magic poor, but it certaintly isn't in 3rd edition. In fact its not any less magic poor than FR now.
I don't know about you, but i know 2 separate cops who opened bars after they retired. I dare say that both of them are much higher than 1st level and i would pity the players who tried to make trouble in their bars!!!
bramadan said:
In other words the FR combines the worst parts of ridiculous and the mundane, mixes unbelievable with uninteresting. Other setting fail on one or the other of these two counts but the FR does seemingly impossible and fails on both.
And you are completely and totally entitled to have that opinion!!