Alexander123
First Post
Do you create your own adventures or do you use published adventures or a mix of both? Do you find published adventures to be superior to adventures you create yourself?
Actually, that's one of the first things I note when reading a published module: Does the adventure work equally well if you replace the entire cast of monsters and npcs and translate the location somewhere completely different?
I find that if I ONLY run my own adventures, I fall into a rut; things are always just so hard, challenges have too much of the same shape, and NPCs become too predictable. By having another person's imagination and vision of "how things are" in the design, I get more variety and creativity injected.
I also like to give my PCs plenty of scope to run around and do things like build orphanages, get married, found temples, and other stuff that modules don't "allow for." All of that has to be "written" by me (in the sense that I have to have some idea of what the obstacles they'll face will be).
Umm, is there any particular reason why you put this part in an sblock?[sblock]This reads terribly like "Does X work if it were actually Q and not X at all?"
Deep philosophical questions like that don't really have a place on the board (outside of alignment shifts) in my opinion.
For instance, that paragraph could read "If I took a Ravenloft module and changed it to use fluffy little bunnies and keeeeeeyute little kitty cats, would it still work?"
I think the answer will always be a resounding NO.[/sblock]