Sejs said:I respectfully disagree.
Glaciers, to steaming jungles, to deserts, to the bottom of the ocean - all covered by Knowledge: Nature, but underground alone is different enough to warrant a seperate skill?
Insead of Knowledge(history) or knowledge(strategy and tactics) we've been using Profession(soldier). It differentiates book knowledge from practical knowledge (we think..). A prof(soldier) check will help you find a good spot for a pitch ditch and a knowl(history) will tell you which battle the pitch ditch was first used or when it was used most effectively. A good benefit of Profession(soldier) is that it's already on the Fighter's skill list.Steveroo said:ALL the knowledge skills are good and useful... What really bothers me is when GMs start adding new ones, like Knowledge (Elves)/(Dwarves), when Knowledge (Local) covers Humanoids, or Knowledge (Strategy & Tactics) when Knowledge (History) covers battles (and, indeed, that is what you study at war college).