tuxgeo
Adventurer
Some ideas about how to make Gold Dragons more awesome:
• "Odor of Sanctity": Gold Dragons seem to bestow virtue and health by their mere presence. Being near one of them improves a good-aligned creature's morale; and taking a short rest within 25' of one of them bestows 5 temporary hit points on any good-aligned creature, even if the Gold Dragon happens to be asleep or otherwise occupied at the time.
• "Holy Damage": Typical divine attack spells deal "radiant damage," but Gold Dragons can deal "holy damage" instead of radiant if they so choose. (Holy damage is much the same as radiant damage, but it only affects evil-aligned creatures. Area-of-Effect spells just got better, but only for Gold Dragons.)
• "Mind Meld": At-will telepathy with friends and allies, subject to restrictions that make sense within the game. (I don't know what those would be.)
• "Beacon of Blessing": Anyone who is good-aligned and has ever met any particular Gold Dragon can sense the shortest direction toward that same dragon at need; but this effect weakens with distance and disappears entirely when the two beings are on different planes. In this same connection, the Gold Dragon in question can feel when this happens. (Their minds are vast enough that their other actions and thoughts are not interrupted by this effect; but they can store the information for later reference.)
• "Odor of Sanctity": Gold Dragons seem to bestow virtue and health by their mere presence. Being near one of them improves a good-aligned creature's morale; and taking a short rest within 25' of one of them bestows 5 temporary hit points on any good-aligned creature, even if the Gold Dragon happens to be asleep or otherwise occupied at the time.
• "Holy Damage": Typical divine attack spells deal "radiant damage," but Gold Dragons can deal "holy damage" instead of radiant if they so choose. (Holy damage is much the same as radiant damage, but it only affects evil-aligned creatures. Area-of-Effect spells just got better, but only for Gold Dragons.)
• "Mind Meld": At-will telepathy with friends and allies, subject to restrictions that make sense within the game. (I don't know what those would be.)
• "Beacon of Blessing": Anyone who is good-aligned and has ever met any particular Gold Dragon can sense the shortest direction toward that same dragon at need; but this effect weakens with distance and disappears entirely when the two beings are on different planes. In this same connection, the Gold Dragon in question can feel when this happens. (Their minds are vast enough that their other actions and thoughts are not interrupted by this effect; but they can store the information for later reference.)