ProfessorPain
First Post
What makes a campaign world playable and fun? For me, it depends, since I have different expectations from different campaign styles and settings. but I suppose the following list captures what makes me enjoy a campaign setting:
-A theme. Not a big fan of highly detailed, in depth settings, with no theme or angle.
-Memorable details and history. Details are important, and logical history is too. But when the details are bogged down by names that are difficult to remember and the history lacks a central narrative, I find I get lost.
-Cool and unusual vistas. D&D is fantasy, and I want to use my imagination. I love strange locations that make the world interesting.
-Believable religion. Personally I don't much care for the way D&D has handled its pantheons. There almost always just a list of gods that govern different areas of interest, but are not tied to place. Also, if you are going to have pantheons, you should have multiple pantheons worshiped by different cultures, in my view. I don't jus want different gods, I want different religions-- clearly hard to do in a fantasy setting where the gods still interact with the population.
-Believable and diverse political structures.
-Conflict. If there isn't conflict in the world, it is pretty hard to stay interested.
-A theme. Not a big fan of highly detailed, in depth settings, with no theme or angle.
-Memorable details and history. Details are important, and logical history is too. But when the details are bogged down by names that are difficult to remember and the history lacks a central narrative, I find I get lost.
-Cool and unusual vistas. D&D is fantasy, and I want to use my imagination. I love strange locations that make the world interesting.
-Believable religion. Personally I don't much care for the way D&D has handled its pantheons. There almost always just a list of gods that govern different areas of interest, but are not tied to place. Also, if you are going to have pantheons, you should have multiple pantheons worshiped by different cultures, in my view. I don't jus want different gods, I want different religions-- clearly hard to do in a fantasy setting where the gods still interact with the population.
-Believable and diverse political structures.
-Conflict. If there isn't conflict in the world, it is pretty hard to stay interested.