Crimson Longinus
Legend
When you say "the GM is in control of the world", that is incomplete information.
I mean, in AW the GM is in control of the world - but the process of PC build, plus the first session, mean that the elements that are found in the world that the GM is in control of are not solely authored by the GM.
Also, in AW the GM - when making a move - has to provide opportunities or announce badness, and these are relative to the concerns the players have established for their PCs, which will have factored into the way the world has been established. So the GM is the one who controls the world, in the sense of deciding what happens when a player says "I open the door - what do I see?" - but the GM has to answer that question with something that speaks to the player's concerns for their PC.
In your RPGing, which way is it going? That will tell you whether or not you are playing narrativist. To be honest, my gut feeling - based on my many ENworld conversations with you - is that you're not. But my gut is far from a precision instrument!
Mechanical resolution itself is pretty standard vaguely simulationist task resolution, but of course there is some wiggle room within that to flavour things to dramatically appropriate direction. But what sort of things are getting framed in the first place is at least sometimes influenced by who the characters are. Strangely things that the players have expressed interest in, things that relate to character backgrounds and things that would feel personally significant to the characters tend to have far greater chances of occurring.