Prestidigitalis
First Post
As some of you may have been able to infer from my previous posts, I am a big fan of the Essentials Warpriest. But as I waiver between making my next character a Warpriest or a Knight, I find that I keep getting stuck on the issue of ease of play.
While the Essentials Knight is very easy to play so long as you buff a single stance and stick with it, the level 13 Warpriest I've made has 3 at-will attack powers (half-elf with Versatile Master), 4 encounter attack powers, 2 encounter utiliy powers, 2 healing words, 3 daily attack powers and 6 daily utility powers. Now the sheer number of powers is part of why I like the Warpriest -- as a group they provide many different ways to contribute, and the party I would be joining desparately needs a leader -- but the fact is that I'm ready for a simpler character.
So my question is, what might a Cleric look like if it were stripped of Daily powers and most of its Encounter powers, as has been done with the Fighter in creating the Knight?
I'm tempted to mimic the Knight and go with MBA/RBA-based attacks and auras. Some of the auras would affect allies and some would affect enemies, while some might affect both but in different ways. The burst size of these auras need not all be 1 -- the size could be used to balance the effect, i.e. small and powerful or larger and weaker.
Aura bonuses could include most anything -- bonuses to attack, damage, defenses, saving throws or movement, as well as healing, regeneration, THP, free saving throws, rerolls, etc. Penalties could affect the same or similar statistical elements, but negatively -- regeneration becomes damage, THP becomes vulnerability, etc., and could be specific, e.g. damage to undead or to extraplanar creatures. Because of the wide variety of options, it might even make sense to to allow one offensive and one defensive aura to be active at one time.
I don't claim this is a great framework, but it's all I have come up with so far. I'd love to hear alternatives.
I would also be happy to hear opinions on why this is a bad idea, but please be kind.
While the Essentials Knight is very easy to play so long as you buff a single stance and stick with it, the level 13 Warpriest I've made has 3 at-will attack powers (half-elf with Versatile Master), 4 encounter attack powers, 2 encounter utiliy powers, 2 healing words, 3 daily attack powers and 6 daily utility powers. Now the sheer number of powers is part of why I like the Warpriest -- as a group they provide many different ways to contribute, and the party I would be joining desparately needs a leader -- but the fact is that I'm ready for a simpler character.
So my question is, what might a Cleric look like if it were stripped of Daily powers and most of its Encounter powers, as has been done with the Fighter in creating the Knight?
I'm tempted to mimic the Knight and go with MBA/RBA-based attacks and auras. Some of the auras would affect allies and some would affect enemies, while some might affect both but in different ways. The burst size of these auras need not all be 1 -- the size could be used to balance the effect, i.e. small and powerful or larger and weaker.
Aura bonuses could include most anything -- bonuses to attack, damage, defenses, saving throws or movement, as well as healing, regeneration, THP, free saving throws, rerolls, etc. Penalties could affect the same or similar statistical elements, but negatively -- regeneration becomes damage, THP becomes vulnerability, etc., and could be specific, e.g. damage to undead or to extraplanar creatures. Because of the wide variety of options, it might even make sense to to allow one offensive and one defensive aura to be active at one time.
I don't claim this is a great framework, but it's all I have come up with so far. I'd love to hear alternatives.
I would also be happy to hear opinions on why this is a bad idea, but please be kind.