redrick
First Post
It seems like WoTC is planning on making adventure paths their main output over the next year or two. So, if I wanted to run an AP, I'd probably start with one of the official ones, even if I need to go to the internet for suggestions on ways to improve them.
I love stand-alone adventure modules and have been getting a lot of enjoyment out of using old D&D modules in my 5th edition game already. Well-written adventures (or conversions of existing adventures), with functioning 5e mechanics, magic items, etc, are very likely to end up in my library and hopefully at my table. I'm especially interested in some good short adventures that are meant to be run in 3 or fewer sessions, because I'd like some for plugging holes in a campaign, using as a lead-in, etc.
I'd also buy a Eurasian/Eastern European themed campaign setting if anybody put together a good one for 5e. I have distant plans of using the Ars Magica Kievan Rus' sourcebook as the basis for a D&D campaign.
I love stand-alone adventure modules and have been getting a lot of enjoyment out of using old D&D modules in my 5th edition game already. Well-written adventures (or conversions of existing adventures), with functioning 5e mechanics, magic items, etc, are very likely to end up in my library and hopefully at my table. I'm especially interested in some good short adventures that are meant to be run in 3 or fewer sessions, because I'd like some for plugging holes in a campaign, using as a lead-in, etc.
I'd also buy a Eurasian/Eastern European themed campaign setting if anybody put together a good one for 5e. I have distant plans of using the Ars Magica Kievan Rus' sourcebook as the basis for a D&D campaign.