. . . I can't at all get behind the argument that it's somehow "unfair" to the fans of that setting. After all, if the line simply ended, they wouldn't be getting new stuff either. This way, there's still new material. Some people will love the new setting, some people will borrow from the new stuff to run the old stuff, and some people will ignore the new stuff and only use the old stuff--but nobody has lost anything that they wouldn't also have lost if the line simply stopped.
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I agree 100%. If there was no new material for a campaign setting, fans would either let it die a quiet death, or make up there own stuff. If a campaign is updated, and people don't like it, they can either let it die a quiet death (or complain loudly for a "not so quiet death"), or make up there own stuff. Same thing either way. So how does this hurt anybody or come off as unfair.
As far as resetting a campaign back to zero, I think this would be absolute suicide for a game company. If you do this you have only two options:
1. Take the campaign back to the beginning - keep everything that happened in the previous timeline as canon - essentially reprint all of the old material, but updated for your new system - and then have everybody play back through events that are already written in stone.
2. Take the campaign back to the beginning, and then start anew - creating new history and events (a complete retcon and re-envisioning).
The problem with #1 is very few people enjoy running campaigns and adventures where they have no control over major events (as has been said by a lot of people on these forums - example: FR Avatar Crisis adventures). I just don't see how a game company could make adequate revenue off this approach.
The problem with #2 is, if fans feel abandoned and betrayed when a campaign world is updated, imagine the feelings if their favorite campaign, the one for which they have a library of source material, is completely retconned, absolutely invalidating their library of "canon" materials. I don't see how a game company could make
any revenue off this aproach.
If a company has a property that has been a fan favorite, and bottom line, a good revenue producer, they are going to keep using it. They'd be stupid not to. If you don't like it, don't use it. I just can't understand feeling betrayed or cheated by this.
(Now if the product is meant to be a sourcebook, but doesn't have all of the info needed to be a complete sourcebook, and that info can only come from another product that you also have to buy, that's not cool. But then again, that's another thread entirely.
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