greywulf
First Post
3rd Edition D&D killed my very long running OD&D campaign.
We made the rules switch straight from OD&D to 3E, initially converting the existing (24th-ish) level characters to their 16th level D&D equals. That didn't work out, so we started again at 1st level in the same setting (Karameikos), intending to have a fresh start playing grandchildren of the original heroes. That died too.
This isn't a criticism of D&D, btw - the mistake was ours in injecting something new into a very well established campaign. WIth hindsight, we should have left well alone and started completely afresh. Instead, we dumped D&D wholescale into the game. Just adding something simple like races with classes proved a big headache, and the "new" abilities of the classes meant we spent more time retro-ing things than actually playing. In the end, we just have to switch out of D&D and into superhero gaming to take a step back. After that, we started a fresh D&D campaign and never went back to the old. One day, maybe we will - with OD&D again. I dunno.
We made the rules switch straight from OD&D to 3E, initially converting the existing (24th-ish) level characters to their 16th level D&D equals. That didn't work out, so we started again at 1st level in the same setting (Karameikos), intending to have a fresh start playing grandchildren of the original heroes. That died too.
This isn't a criticism of D&D, btw - the mistake was ours in injecting something new into a very well established campaign. WIth hindsight, we should have left well alone and started completely afresh. Instead, we dumped D&D wholescale into the game. Just adding something simple like races with classes proved a big headache, and the "new" abilities of the classes meant we spent more time retro-ing things than actually playing. In the end, we just have to switch out of D&D and into superhero gaming to take a step back. After that, we started a fresh D&D campaign and never went back to the old. One day, maybe we will - with OD&D again. I dunno.