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What settings do you love?

Psion

Adventurer
Settings I love, eh?

  • Scarred Lands - An expansive setting with a very epic feel. The world exists in the ruins of a divine war, still reeling from its effects. The spawn of titans still struggle to restore their masters' former glory. The series started in 3e, and not all the resources are converted for it. There are a lot of books to it, so if you are looking for depth, it's there.
  • Oathbound - This is probably the most out there setting. Oathbound represents the world of the Forge, a prison for a god, guarded by seven of his former servants. Many denizens of the forge are pulled from other worlds, making life a menagarie of different forms. Most domains are bitter struggles for survival. Some of the rules for this one are a bit sketchy, but the latest supplement, Wildwood, updates many of them. Get that and the core book, and you are off to a good start.
  • Second World Sourcebook - One book plus a few free supplements. The PDF version is updated to 3.5. The world is a parallel of Earth, in which magical laws take hold. But our Earth is right next door. A lot of great campaign possibilities and very easy to run. It has material that adapts D&D to d20 modern, or vice-versa.
  • Freeport - Freeport is a rough, seedy port frequented by pirates, and with corruption at every turn. It's just a city, but its got some great flavor, some great adventure, and it's not at all hard to collect all the books for it.
 

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Nifft

Penguin Herder
Arcana Evolved -- Because young love is the best. It's a beautiful book, full of interesting ideas. It's got dragons in, yet it smells fresh.

Cheers, -- N
 

DaveMage

Slumbering in Tsar
I like too many to choose a favorite.

Forgotten Realms
Planescape
Wilderlands
Oathbound
Ptolus

...just to name a few.
 

The Human Target

Adventurer
Midnight

Forgotten Realms

Eberron

Thieve's World isn't A DnD world, but its a good one. And a great game.

Same with A Game of Thrones.

Dragonstar is pretty cool DnD space fantasy.
 

AFGNCAAP

First Post
I'd say alomost any setting is a good setting, but it's only good for you based on what you & your players demand from it.

Eberron is cool, & has the higher "tech" level in comparison to other D&D settings. Bit of a FF feel to it, IMO, mixed in with a bit of Indiana Jones-style.

Forgotten Realms is nice, but I'd say you'd have to tailor it to what you want, since there is SO MUCH MATERIAL on the setting.

Greyhawk, IMHO, is always a good option. Plenty of current adventures to use for the game (like the Adventure Paths).

Nehwon (the setting for Fafhrd & the Grey Mouser) is a great setting, though it's OOP and would take some eBay hunting & some small degree of conversion work to bring up to the current edition of D&D. Here's a quick, down-&-dirty rundown on the setting:

Low magic: magic items are few & far between (and so rare that they'd bring undue attention to the owner). Items as a reward probably should be masterwork or unique materials rather than magical.

Earth with a touch of Weirdness: There's a slight hint of Cthulu in Nehwon (but not to the extent of driving the heroes to madness, only the unlucky NPC or villain of the tale). Most foes should be NPCs, animals (and dire animals), and maybe the occasional aberration, ooze, or such (as a very rare occurrence). Dragons as in D&D are unheard of, as are many classic D&D beasties (there are dragons, IIRC, but they're more akin to a magical beast at best, or a slightly-smarter dinosaur variant). Undead are to be feared (esp. since none of the classes recommended for Nehwon can turn undead).

Heroic Luck: Eberron's action point mechanic (also in Unearthed Arcana, and thus mentioned on d20srd.org), would be great for the setting.

Alignment: At the least, you should go with the take on Alignment used in Eberron--Nehwon is a morally-grey realm at best.

Humans only. There are some unqiue races (human offshoots) in Nehwon, like the Nehwon Ghouls & Invisibles of Stardock, but they'd be best suited for NPCs rather than regular PCs.

Classes in Nehwon: The only magic users are wizards. Non-spellcasting variants of classes & prestige classes such as rangers, bards, assassins, & the like should be used. Here's a list of viable classes for use in Nehwon:
  • Barbarian: as is. Most likely encountered in the North (Northerners), East (Mingols), or South (Natives of the Jungles of Klesh).
  • Bard: Non-spellcasting variant only (if you can find one). Or, just have a bard-themed Variant Rogue (possibly getting Bardic Knowledge in exchange for Sneak Attack or the like).
  • Fighter: as is. Common everywhere.
  • Monk: Can work, but should be few & far between.
  • Ranger: Non-spellcasting variant only.
  • Rogue: as is. Common everywhere (esp. in cities).
  • Wizard: Works for the "black wizard" of Leiber's tales. Always corrupted by their magics: the taint rules from UA (and at d20srd.org) should work in conjunction with the normal class. Slap on a nonGood-AL only restriction on the class & it's good to go as well. However, the old versions of the D&D treatment had adopting an Evil AL by 5th level mandatory for continued progression as a "black wizard". You could include this, if you want.
  • Wizard (Elemental Specialist): Basically a wizard who's bound for the Elemental Savant PrC. Can be of any AL (IIRC).
  • Swashbuckler (Complete Warrior): Good option. Common in cities.
  • Scout (Complete Adventurer): Another good option (maybe to replace the ranger, even).
  • Erudite (Expanded Psionics Handbook): Few & far between: mainly from the underground realm of Quarmall, and a trait of the ruthless ruling class. I think Erudite, rather than psion or psychic warrior, would work best for psionics in Nehwon.
  • Knight (Player's Handbook II): Can fit in well (use as a replacement for paladins).
  • Archivist: From the Heroes of Horror supplement (and available online at the WotC site). Best represents the "white wizard" of Leiber's tales. Slap on a Good-AL only restriction & it's good to go.
  • Human Paragon (Unearthed Arcana/d20srd.org: Seems like a great boost for any heroes running around Nehwon, and can work for the blacksmith or young noble who decides to take up a life of adventure (though they'd have to shift into another class later).

PrCs should likewise be limited: variant assassins (sans spellcasting) should be used, & PrCs should not grant spellcasting on their own (only add to an existing core class's spellcasting power). Black wizards should go for more sinister & weird-themed PrCs, like Acolyte of the Skin or Alienist, while white wizards would best be suited for non-combat oriented PrCs like Loremaster. Other PrCs good for the setting (off the top of my head) would include Duelist, Invisible Blade, Master Thrower, Dread Pirate, Extreme Explorer (from Eberron), Exotic Weapon Master, Street Brawler, Raging Berserker, Evangelist, & many more.

OA-themed classes like the samurai, shugenja, ninja, & wu jen really wouldn't fit in to a Nehwon campaign (no real Japan/China analog--the primary Asian-based culture in Nehwon is the Mongol-like Mingols).

Of course, you could modify the setting to your own specs & prefs, but this is a general approximation of what the setting's like.
 

Pants

First Post
Settings I love:
- Eberron - For being new, cool, and original. For not getting straightjacketed into the Great Wheel. For assuming a world built off of D&D's base amounts of magic. For introducing some fairly intriguing races, setting details, and flavor.
- Greyhawk - Generic enough with a good amount of flavor, history, and nostalgia.
- Iron Kingdoms - Millions of plot hooks, great flavor, guns, mechs, super-powerful dragons and gods, guns, cool new races, cool variations on existing monsters, guns, and some damn awesome art.
- Planescape - Great flavor, cool locations, and some really interesting philosophies. As a plus, you can visit pretty much any setting in PS!
 

JVisgaitis

Explorer
Dark Sun was a lot of fun because it made D&D really hard and just surviving in the world was a challenge. Also, Brom's art made the world the coolest looking place ever and it introduced a lot of cool new stuff like races and such. All in all, a great setting.

Nightdawn said:
I'm trying for a kind of grand, sweeping game with elements of epic, Howard-esque stories, Clive Barker style sexualized horror, and some punk influence on it too.

Sounds like Violet Dawn if you like outlandish fantasy, though I don't really understand what you mean by "punk influence" as both your references are more based in technology. Not that we have a campaign book we could sell you anyway... :\
 

Psion

Adventurer
Nightdawn said:
I'm trying for a kind of grand, sweeping game with elements of epic, Howard-esque stories, Clive Barker style sexualized horror, and some punk influence on it too(think Blade Runner and Neuromancer, although obviously not with that kind of technology).

Also, Chaos Magic Theory as laid down by the Church of Thanateros.

Hmmm. I didn't list Planescape in my orignal list because the direct 3e support is a bit off, but if you grab the old boxed sets (or PDFs) and the Planar Handbook and maybe manual of the planes, you can get that sort of feel. Can be epic, but the main city, Sigil, has an element of urban decay which you might identify with punk. And the lower planes are certainly a source of horror.

Oathbound, which I did mention, can do it too. Arena is a bit Howard-esque, and Pennance has that urban decay element. Horror/Barker feel not as strong, though.
 
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Nightdawn said:
I'm trying for a kind of grand, sweeping game with elements of epic, Howard-esque stories, Clive Barker style sexualized horror, and some punk influence on it too(think Blade Runner and Neuromancer, although obviously not with that kind of technology).

Also, Chaos Magic Theory as laid down by the Church of Thanateros.
Hmmm.... that may be a bit specific to have a setting that hits all those.

Then again, maybe the Perdido Street Station setting that Dragon 352 is going to do (supposedly in stores this week!) is up your alley.

:shrug: Not sure. That's a tall order.
 

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