ExploderWizard
Hero
They Sorcer?
In short, focusing on damage isn't what a small party needs most from its only arcane caster.
In a larger group, OTOH, I'm sure a Sorcerer can really kick ass, as a second caster freed from the toolbox expectations!
The 3.5E sorc at 20th had almost as many spells known for levels 1-3 (14) than the 5E sorc has total (15), and you still had to agonize over your choices. I don't think the new subclasses go far enough to make me think of the sorc as anything but a 3 level dip, if that.I think the 'new' subclasses should not add so many new spells.... but instead allow for more metamagic options. Giving more spells makes the Sorc more like the Wiz, more meta lets them be more like the sorc.
That's an admirable ambition.Sorcerers shouldn't be expected to act like wizards.
Actually, I'm curious. In 5e, what are the expectations on "the arcane caster of the party", and how much of that can't be fulfilled by the Sorcerer?And the expectations on "the arcane caster of our party" are determined by necessity, no matter what you or I say, want or even like.
One, I'm not sure that there's such a thing as "arcane" or "divine" casters in 5e. I don't recall reading anything to that effect in the core books. No roles, no power sources.That's an admirable ambition.
However, in a party of four, there's probably only a spot for one arcane caster.
And the expectations on "the arcane caster of our party" are determined by necessity, no matter what you or I say, want or even like.
One, I'm not sure that there's such a thing as "arcane" or "divine" casters in 5e. I don't recall reading anything to that effect in the core books. No roles, no power sources.
Two, Favored Soul in 3e was a divine class. Spirit Shaman was another divine class inspired by Sorcerer we'll likely see as a 5e Sorcerer subclass. So, even if the Dragon Sorcerer is the 3e arcane caster Sorcerer, I don't think we can apply the term to the 5e class as a whole
Three, the traditional role of the arcane caster is actually "one man artillery." That's what they did back in 1e through 3e. In 4e terms, that was Controller, which all Arcane Power Source classes had a bit in their design as a secondary thing. You might be thinking of all the utility stuff that the Wizard can pull off, which is pretty much the wizard alone, as that's kind of their stick in 5e. The only other thing I can think of is the Arcane skill check, which pretty much anyone can take now.
Four, 5e Bards, Sorcerers, and Warlocks (all "arcane" classes in the past) aren't known for such wide utility as the wizard; I don't think they ever were. Bard actually has more in common with the "divine" cleric, despite being called "arcane" in the past.
I really think that expectations of an "arcane caster" is nothing more than previous edition ideas slipping over where we don't need them. I'd still say you should have someone that can cover ranged AoEs, but a Light Cleric or Land Druid can cover that as easily as an Evoker or a Dragon or Stormsoul Sorcerer. Hells, a Ranger with their bow magic can pull it off. Healing is good, but there's lots of ways to get that without a "divine" class.
But needing utility magic? That's really not a big concern anymore, with how much they've balanced spells to ensure they don't negate the need for skills. If anything, I'd say having a skill monkey is more important than a wizard in 5e!