ibldedibble
First Post
Much less than I think we'll be able to achieve when prepping.
On several occasions I've prepared what I've thought would be fine for an hour or two and then it's taken at least twice that.
I don't have the exact numbers in front of me, but in the last session I DMd (OD&D; we played for about an hour) we managed to fit three combats and some 40-45 minutes of exploration and RPing.
Lately I've found myself falling in love with rules-lite RPGs that have deadly combat rules. Less time spent on combat = more fun, at least to me.
Two things you can do:
- Whenever a rules question comes up, just go with whatever feels right at the moment and then after the session look up the actual rules for the issue. Then talk to your players about it before the next session so everyone knows why you've changed the ruling if it comes up again.
- Have everything deal extra damage, that way combat will speed up quite a bit. (Make sure you talk to your players about this one first though).
/Ibl
On several occasions I've prepared what I've thought would be fine for an hour or two and then it's taken at least twice that.
I don't have the exact numbers in front of me, but in the last session I DMd (OD&D; we played for about an hour) we managed to fit three combats and some 40-45 minutes of exploration and RPing.
Lately I've found myself falling in love with rules-lite RPGs that have deadly combat rules. Less time spent on combat = more fun, at least to me.
Two things you can do:
- Whenever a rules question comes up, just go with whatever feels right at the moment and then after the session look up the actual rules for the issue. Then talk to your players about it before the next session so everyone knows why you've changed the ruling if it comes up again.
- Have everything deal extra damage, that way combat will speed up quite a bit. (Make sure you talk to your players about this one first though).
/Ibl