Mighty Halfling
Explorer
I'm assembling my house rules for an upcoming game.
I want to ban skills that provide instant travel powers and push communication and skill use rather than relying on spells.
So ....
With those restrictions in mind, what spells would you ban?
And, while I'm at it, what spells do you ban and why?
I want to ban skills that provide instant travel powers and push communication and skill use rather than relying on spells.
So ....
With those restrictions in mind, what spells would you ban?
And, while I'm at it, what spells do you ban and why?
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