Good thought. I’ll probably hold out until we get a pitch approved. We’ll have a much more reasonable request then.This is a little bit of an out there suggestion, @xiphumor, but you could ask Morrus if you could take a look at his Pirate Ship Stronghold rules, in private and under strict confidence, in order to build off what he's written for your own GPG article as a way to maintain the methods he's got going and build it into your system?
I did! He posted literally a few seconds before I did!You might want to read the post right above yours: post #2
These are all good. Interesting that we've got two new stronghold types and 5 new follower types in various MoAR volumes and none of them are on this list.I’m brainstorming pitches for the GPG, one of which is adding more strongholds and followers. Here are my rough ideas. I’m looking for feedback and any ideas I might be missing:
Followers:
- Scout: explore areas up ahead
- Merchant: purchase basic goods even if out of town
- Pilot: drive vehicles
- Tailor: clothing to suit environment and culture
- Alchemist: produce various alchemical items
- Poisoner: produce poison
- Fletcher: produce ammunition
- Messenger: deliver messages and packages
- Trainer: extra maneuver/exertion
- Artist: produce treasures
- Sentry: stand guard and improve passive perception
Strongholds: (I haven’t fleshed out the functions for these)
- Theater
- Trading Post / Harbor
- School
- Hospital
- Public Hall
- Museum
In addition, I think it would be cool to have strongholds that are composed of vehicles, so you could have a caravan/fleet at your disposal.
An article I've written for GPG includes the pirate lord warlord archetype, the ship stronghold, and the sailor follower.
Or, what if the vehicle is the stronghold?
Like a ship (or flying vessel)
Oooo look forward to seeing those!An article I've written for GPG includes the pirate lord warlord archetype, the ship stronghold, and the sailor follower.
Or, what if the vehicle is the stronghold?
Like a ship (or flying vessel)
I remember when we were first planning ZEITGEIST: The Gears of Revolution, Russ suggested we give the PCs a mobile boat base they could bring with them on adventures around the continent. I never was quite satisfied with how I tried to make that work mechanically, but the Level Up stronghold rules would have been great for it.
This is the one I was looking for the other day. My party adopted an NPC carriage driver (by adopted I mean paid him an enormous stipend to drive them around the city) and the closest thing I could find was the teamster. That didn't seem to quite check the box.Pilot: drive vehicles